Bio Engineer Archive

Thread: What does each Box do, like aggression, phyquie...ect

Oeme
Sat Jul 10, 2004 4:46 am
#1

Well i was wondering what all 5 boxes do, like if i wanted to give my pet some armor, what box would i put it into?


Sorry just got novice be tonight, made a 5ham kaadu lol hey i was happy...


Anyways, please help me...i looked in the faq but didnt see it or skipped over it by chance.


Thx,

Oeme<light>

Bloodfinn
Kevm
Sat Jul 10, 2004 7:45 am
#2

All this stuff is in the 'Making a pet part 1 and 2' and the "Sumo-Stat Formulae Compliation - version 2.0 By Sumorex" sections of the FAQ



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
Buka_Starwalker
Sun Jul 11, 2004 5:22 am
#3







no, thebest place to find this out is go to this advanced guideposted by Thunderheart at this link:


http://starwarsgalaxies.station.sony.com/content.jsp?page=Advanced%20Guide%20Bio%20Engineer%20Chapter%208


and the individual slots for the Generic DNA template are shown here in the picture at this linky:


http://swg.allakhazam.com/db/abilities.html?swgability=1118


Drag (no not double click) to insert the DNA sample that BEST fits the stats forthose categories. Drag a DNA sample that has the BEST Hardiness and Fortitude into the Physique slot, the best Intellect and Cleverness into the mental slot, etc, etc The real trick is to pick the slots you want first from your pool of sample that have the best stats.


I always go for (from first to last):


1) Aggression profile (power and fierceness) - the damage the pet does. the bigger the power number is the bigger you pet will bonk ppl

2) Physique profile (hardiness and fortitude) - the health HAM bar. If theFINAL fortitude number is over 500 once u put the 5 samples together u get armor in the final Generic DNA template. It will be light armor not medium or heavy.

3) Mental profile (intellect and cleverness) - the mind HAM bar. This gives the pet its specials so u better have a good sample with good intellect/cleverness AND special. They usually carry over from this profile to the final Generic DNA template. Determines the to-hit values.

4) Prowess profile (dexterity and endurance) - the action HAM bar

5) Phychological profile (courage and dependability) - this determins attack speed. This profile also determines partly the specials the final DNA template will have. It works in conjunction with the Mental profile.


Its best to get 5 samples from the EXACT same type ofcreature (not one creature thats must giveyou all5 samples cause thats almost impossible, the most I ever got from one creature is 4 samples then it almost always dies, heh i guess u cant squeeze blood from a turnip lol) but the same type ie. venom-filled merek is NOT the same as a delerious merek. If you mix and match samples in your Generic DNA template u get a hodge podge in the final and it always comes out crappy then say using 5 samples all received from bloodseeker mites.


For instance, try and stay away from using a Hanadak sample for the physique, a quenker reaper sample for the aggression, a toxic merek battlelord sample for the metal, etc. Your final resists/HAM/damage/specials/etc will always come out crappy compared to using all 5 samples from toxic battlelords. Once u apply the Generic DNA template to the skin, that skin will then take on the identical characteristics REGARDLESS of the skin used. So you can have a Cu Pa that has all the cool perks of a Toxic Battlelord if you used 5 samples from Toxic Battlelords. The skin you pick will ONLY determine the creatures run speed, minimum creature level and its "agro" (i.e. could it ever be a non-CH pet and does it deathblow). Also if can u make this pet a mount or not. Other then that a skin is a skin is a skin.


Experimentaion:

Increasing the appropriate bar increases the figures in the Generic DNA template:


Experimental aggresion profile: increases thePower and Fierceness figures in the Generic DNA template (and damage in the pet)

Experimentalmental profile: increases the Intellect, Cleverness and to-hit figures in the Generic DNA template (and mind HAM bar in the pet)

Experimentalphysique profile: increases the Hardiness and Fortitude figures in the Generic DNA template (and health HAM bar in the pet)

Experimentalprowess profile: increases the Dexterity and Endurance figures in the Generic DNA template (and action HAM bar in the pet)

Experimental Psychology profile: increases the attack speed figures in the Generic DNA template (bigger number means pet attacks faster)


If your going to spend points anywhere, spend them in the aggresion and physique Experimental profile to boost the damage and HAMa pet does since the resists/specials are carried over from the samples and cant in no way be boosted or experimented on which SUCKS!!! If BE had this ability, then and only then, could we make some seriously tough pets!


I hope this helps. If I have made any errors please post them below and I will update this post.

Message Edited by Buka_Starwalker on 07-12-2004 04:17 PM





_____________________________________________________________
May the force be with you...always


Paradise Shipyardsmerchant tent@ RAID City, Rori (next to shuttleport)
Operated by Vekka - first Master Shipwright on Flurry


NancyJ
Sun Jul 11, 2004 5:52 am
#4



Buka_Starwalker wrote:
no the BEST place to find this out is go to this advanced guide written by Thunderheart at this link:



FWIW the pet crafting section of the 'advanced' guide was NOT written by TH, nor does he claim to have written it - it clearly credits Mirrl as the author and is identical even down to the spelling mistakes and repeated lines, to the sticky at the top of the page. You will find nothing more than whats in our stickies in the 'advanced guide'.




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Kevm
Sun Jul 11, 2004 8:32 am
#5







Buka_Starwalker wrote:




no the BEST place to find this out is go to this advanced guide written by Thunderheart at this link:



NO, the 'advanced' guide was NOT written by TH. Its a copy of OUR guide, put into HTML format with pictures added. That's it.


1) Aggression profile (power and fierceness) - the damage the pet does. the bigger the power number is the bigger you pet will bonk ppl


The Agression profile determines Special 1 if its quality if HQ or better.



3) Mental profile (intellect and cleverness) - the mind HAM bar. This gives the pet its specials so u better have a good sample with good intellect/cleverness AND special. They usually carry over from this profile to the final Generic DNA template


Actually, Mind determines if you have a ranged attack or not. Affects the To Hit value.



5) Phychological profile (courage and dependability) - this determins attack speed and to-hit numbers. This profile also determines partly the specials the final DNA template will have. It works in conjunction with the Mental profile.


Determines Special2 if its HQ or better quality. Ths does NOT determine To Hit. Mental affects the To Hit values.



Its best to get 5 samples from the EXACT same type ofcreature (not one creature thats must giveyou all5 samples cause thats almost impossible, the most I ever got from one creature is 4 samples then it almost always dies, heh i guess u cant squeeze blood from a turnip lol) but the same type ie. venom-filled merek is NOT the same as a delerious merek. If you mix and match samples in your Generic DNA template u get a hodge podge in the final and it always comes out crappy then say using 5 samples all received from bloodseeker mites.


This is wrong. The best way to make better pets is to mix and match your 5 DNA samples. If you just throw random samples together then yes you will end up with crap, but if you actually plan what you are doing, mixing the propoer DNA will allow you to get specific characteristics not found in a single 'wild' pet.


Experimentaion:

There are 4 now bars you can put your BE experimentaion points into (not 5), the phychological experimentation has been taken out for some reason, which sucks.


WRONG! I don't know what BE game you're playing, but you can experiment in Psychology. In fact by doing so you directly affect the creatures Attack Speed.




Exeperimentalmental profile: increases the Intellect figure in the Generic DNA template (and mind HAM bar in the pet) and the To Hit value of the pet

Exeperimentalphysique profile: increases the Hardiness figure in the Generic DNA template (and health HAM bar in the pet) also increases Fortitude which needs to be >500 for light armor


Experimenting Psychology increases the Attack Speed of the pet.


If your going to spend points anywhere, spend them in the aggresion and physique Experimental profile to boost the damage and HAMa pet does since the resists/specials are carried over from the samples and cant in no way be boosted or experimented on which SUCKS!!! If BE had this ability, then and only then, could we make some seriously tough pets!


If you are using effective resists, they will be affected by experimenting into Physique. If you don't experiment in anything other than aggression and physique, then your pets will have high health, and damage, butmuch lower action and mind,plus low attack speeds, and To Hit's.

Message Edited by Buka_Starwalker on 07-11-2004 05:27 AM





Please see the above corrections. All this information is also in the FAQ.

Message Edited by Kevm on 07-11-2004 10:52 AM



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
Seiryuu
Sun Jul 11, 2004 11:15 am
#6

When the DNA in Aggression is VHQ, Special 2 is often obtained from this slot, especially if the DNA in Psycology is lower quality.



-----
Visit www.swgcreatures.com for all your creature needs.
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Buka_Starwalker
Mon Jul 12, 2004 4:27 pm
#7

I didnt stretch my window low enough so I never saw the psychology experimental bar, my bad. I corrected the post.


And mixing and matching 8/10 times does make the pet inferior to using identical samples. You have to sample a tremendous amount and mix and match a lot, to get some Generic DNA template that is unique. For safeties sake, to get the resists you want to definately have, as found in the wild, use the same samples.


It takes about 8-10 Generic DNA templates of mixing and matching to finally create a truly impressive pet. And im talking sampling the higher end creatures not the low end, which is not easy. Some people just want to make a good pet each and every time and not fuss with it. Your almost guaranteed to get the same stats using same samples.


Getting 35 Webmaster samples and 20 noxious karamouth samples then experimenting with them to get the correct formula still does not guarantee you will have a nice pet. Not to mention the time it takes to get those samples. Some people don't have 3 or 4 days to sample creatures just to make 1 pet they can use.





_____________________________________________________________
May the force be with you...always


Paradise Shipyardsmerchant tent@ RAID City, Rori (next to shuttleport)
Operated by Vekka - first Master Shipwright on Flurry


Buka_Starwalker
Mon Jul 12, 2004 4:29 pm
#8






NancyJ wrote:





Buka_Starwalker wrote:



no the BEST place to find this out is go to this advanced guide written by Thunderheart at this link:




FWIW the pet crafting section of the 'advanced' guide was NOT written by TH, nor does he claim to have written it - it clearly credits Mirrl as the author and is identical even down to the spelling mistakes and repeated lines, to the sticky at the top of the page. You will find nothing more than whats in our stickies in the 'advanced guide'.




posted, written, tomaato, tomato


go to this link http://starwarsgalaxies.station.sony.com/content.jsp?page=Advanced%20Guides%20Index


and it says "Bio-Engineer: by Thunderheart and community member Talthazar"

Message Edited by Buka_Starwalker on 07-12-2004 04:33 PM





_____________________________________________________________
May the force be with you...always


Paradise Shipyardsmerchant tent@ RAID City, Rori (next to shuttleport)
Operated by Vekka - first Master Shipwright on Flurry


furrycat
Mon Jul 12, 2004 5:15 pm
#9

Quoth Buka_Starwalker,

> posted, written, tomaato, tomato

An apt analogy. Each pair of words has different meanings.




  |\_/|  
>(o.o)< furrycat ruffles your hair.
( ),
^^ ^^

Seiryuu
Mon Jul 12, 2004 10:32 pm
#10

In scientific and literary circles, putting your name on something written by someone else is called plagerism. It is a serious ethical and legal violation. This sort of issue will tweak the nose of anyone working in these fields due to our normal distate of such actions.

While I wouldn't get too bent out of shape over a game guide, proper credit should still be given and concerns over it not be too casually dismissed.

(I will note that the original author's name is given within the write-up, but attributing it to Thunderheart is never-the-less incorrect.)



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
Druarc_Cristar
Mon Jul 12, 2004 11:16 pm
#11






Buka_Starwalker wrote:

And mixing and matching 8/10 times does make the pet inferior to using identical samples. You have to sample a tremendous amount and mix and match a lot, to get some Generic DNA template that is unique. For safeties sake, to get the resists you want to definately have, as found in the wild, use the same samples.


It takes about 8-10 Generic DNA templates of mixing and matching to finally create a truly impressive pet. And im talking sampling the higher end creatures not the low end, which is not easy. Some people just want to make a good pet each and every time and not fuss with it. Your almost guaranteed to get the same stats using same samples.


Getting 35 Webmaster samples and 20 noxious karamouth samples then experimenting with them to get the correct formula still does not guarantee you will have a nice pet. Not to mention the time it takes to get those samples. Some people don't have 3 or 4 days to sample creatures just to make 1 pet they can use.





Except the 60% Kinetic cap, personally I mix a lot of1st generation DNA sample to get some nice pets, there a nice post on here with some great combines in it (new one started and stickied).


eg put a 65% kin in 1, 2 and 5, then put a couple of nice specials in 3 and 4 this way you'll get nice resists and the specials you want, I usually try and get a strong poison in there as it's a nice DoT.


Not to mention getting those low CL AR1 pets requires a few generation mixes.





Druarc Cristar (Zabrak on Intrepid)
Beta CH, pre-cu CH/Rifleman
pre NGE TKA/Swordman/Doctor/FS
post NGE Jedi
Mese Melar Intrepid - Weapons Dealer Retired
Druena Cristar Intrepid - Officer in training.
NancyJ
Tue Jul 13, 2004 12:58 pm
#12

First all - you're the one saying TH's guide was BETTER than the sticky we have, I said it was the same thing.

If you're just using identical samples from wild creatures you're really missing out on the true potential of the profession. If you're just using identical samples in your template then what you're getting in terms of total power is less than a tamed version of the same creature since its not possible to cap out all 5 experimentation lines for the majority of creatures.
So basically what you're making is a weaker but more focused version of a wild animal (presumable at a lower cl) in a different skin.

If you're awnting to make identical to wild creatures then why not just be a CH and tame them?

How you play the profession and run your business is up to you but dont come here giving incorrect advice to newbies and telling us we're doing it wrong.




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



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