Bio Engineer Archive
Thread: What does each Box do, like aggression, phyquie...ect
Message Edited by Buka_Starwalker on 07-12-2004 04:17 PM
Buka_Starwalker wrote:no the BEST place to find this out is go to this advanced guide written by Thunderheart at this link:
FWIW the pet crafting section of the 'advanced' guide was NOT written by TH, nor does he claim to have written it - it clearly credits Mirrl as the author and is identical even down to the spelling mistakes and repeated lines, to the sticky at the top of the page. You will find nothing more than whats in our stickies in the 'advanced guide'.
Buka_Starwalker wrote:
no the BEST place to find this out is go to this advanced guide written by Thunderheart at this link:
NO, the 'advanced' guide was NOT written by TH. Its a copy of OUR guide, put into HTML format with pictures added. That's it.
1) Aggression profile (power and fierceness) - the damage the pet does. the bigger the power number is the bigger you pet will bonk ppl
The Agression profile determines Special 1 if its quality if HQ or better.
3) Mental profile (intellect and cleverness) - the mind HAM bar. This gives the pet its specials so u better have a good sample with good intellect/cleverness AND special. They usually carry over from this profile to the final Generic DNA template
Actually, Mind determines if you have a ranged attack or not. Affects the To Hit value.
5) Phychological profile (courage and dependability) - this determins attack speed and to-hit numbers. This profile also determines partly the specials the final DNA template will have. It works in conjunction with the Mental profile.
Determines Special2 if its HQ or better quality. Ths does NOT determine To Hit. Mental affects the To Hit values.
Its best to get 5 samples from the EXACT same type ofcreature (not one creature thats must giveyou all5 samples cause thats almost impossible, the most I ever got from one creature is 4 samples then it almost always dies, heh i guess u cant squeeze blood from a turnip lol) but the same type ie. venom-filled merek is NOT the same as a delerious merek. If you mix and match samples in your Generic DNA template u get a hodge podge in the final and it always comes out crappy then say using 5 samples all received from bloodseeker mites.
This is wrong. The best way to make better pets is to mix and match your 5 DNA samples. If you just throw random samples together then yes you will end up with crap, but if you actually plan what you are doing, mixing the propoer DNA will allow you to get specific characteristics not found in a single 'wild' pet.
Experimentaion:
There are 4 now bars you can put your BE experimentaion points into (not 5), the phychological experimentation has been taken out for some reason, which sucks.
WRONG! I don't know what BE game you're playing, but you can experiment in Psychology. In fact by doing so you directly affect the creatures Attack Speed.
Exeperimentalmental profile: increases the Intellect figure in the Generic DNA template (and mind HAM bar in the pet) and the To Hit value of the pet
Exeperimentalphysique profile: increases the Hardiness figure in the Generic DNA template (and health HAM bar in the pet) also increases Fortitude which needs to be >500 for light armor
Experimenting Psychology increases the Attack Speed of the pet.
If your going to spend points anywhere, spend them in the aggresion and physique Experimental profile to boost the damage and HAMa pet does since the resists/specials are carried over from the samples and cant in no way be boosted or experimented on which SUCKS!!! If BE had this ability, then and only then, could we make some seriously tough pets!
If you are using effective resists, they will be affected by experimenting into Physique. If you don't experiment in anything other than aggression and physique, then your pets will have high health, and damage, butmuch lower action and mind,plus low attack speeds, and To Hit's.
Message Edited by Buka_Starwalker on 07-11-2004 05:27 AM
Message Edited by Kevm on 07-11-2004 10:52 AM
NancyJ wrote:
Buka_Starwalker wrote:
no the BEST place to find this out is go to this advanced guide written by Thunderheart at this link:
FWIW the pet crafting section of the 'advanced' guide was NOT written by TH, nor does he claim to have written it - it clearly credits Mirrl as the author and is identical even down to the spelling mistakes and repeated lines, to the sticky at the top of the page. You will find nothing more than whats in our stickies in the 'advanced guide'.
posted, written, tomaato, tomato
go to this link http://starwarsgalaxies.station.sony.com/content.jsp?page=Advanced%20Guides%20Index
and it says "Bio-Engineer: by Thunderheart and community member Talthazar"
Message Edited by Buka_Starwalker on 07-12-2004 04:33 PM
> posted, written, tomaato, tomato
An apt analogy. Each pair of words has different meanings.
While I wouldn't get too bent out of shape over a game guide, proper credit should still be given and concerns over it not be too casually dismissed.
(I will note that the original author's name is given within the write-up, but attributing it to Thunderheart is never-the-less incorrect.)
Buka_Starwalker wrote:
And mixing and matching 8/10 times does make the pet inferior to using identical samples. You have to sample a tremendous amount and mix and match a lot, to get some Generic DNA template that is unique. For safeties sake, to get the resists you want to definately have, as found in the wild, use the same samples.
It takes about 8-10 Generic DNA templates of mixing and matching to finally create a truly impressive pet. And im talking sampling the higher end creatures not the low end, which is not easy. Some people just want to make a good pet each and every time and not fuss with it. Your almost guaranteed to get the same stats using same samples.
Getting 35 Webmaster samples and 20 noxious karamouth samples then experimenting with them to get the correct formula still does not guarantee you will have a nice pet. Not to mention the time it takes to get those samples. Some people don't have 3 or 4 days to sample creatures just to make 1 pet they can use.
Except the 60% Kinetic cap, personally I mix a lot of1st generation DNA sample to get some nice pets, there a nice post on here with some great combines in it (new one started and stickied).
eg put a 65% kin in 1, 2 and 5, then put a couple of nice specials in 3 and 4 this way you'll get nice resists and the specials you want, I usually try and get a strong poison in there as it's a nice DoT.
Not to mention getting those low CL AR1 pets requires a few generation mixes.
If you're just using identical samples from wild creatures you're really missing out on the true potential of the profession. If you're just using identical samples in your template then what you're getting in terms of total power is less than a tamed version of the same creature since its not possible to cap out all 5 experimentation lines for the majority of creatures.
So basically what you're making is a weaker but more focused version of a wild animal (presumable at a lower cl) in a different skin.
If you're awnting to make identical to wild creatures then why not just be a CH and tame them?
How you play the profession and run your business is up to you but dont come here giving incorrect advice to newbies and telling us we're doing it wrong.