Bio Engineer Archive
Thread: The best pet specials
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Galacium
Wed Jul 14, 2004 8:53 am
#1
I recently completed BE and have been excitedly making custom pets for myself. Not only is it a fun crafting profession but its definately increasing my power level as a CH dramaticaly.
Over the past week I've been fighting with my first run of new BE critters. They are not yet full grown so I can have any 3 out at once, which is nice. Baby pets with 3-5K ham and 60% resists are realy quite good even if only level 10-25. I was using them agianst enraged raccors, Kwi Pack Leaders, Night Sister Sentries and others.
I made them wiht a number of different specials to test them out using a looping macro (a macro that calls the two special commands .5 seconds apart then recurses). It definately increases the attack speed and dramaticaly improves the chance of landing specials.
So here are my observations from this...
Intimidate: Should be on every tanking pet you own if possible. Its amazingly good and sticks on just about any opponent. Top notch stuff.
Stunning Strike: Also very good and usefull on just about any opponent. Stun + intimidate is a great tanking combo.
Blinding Strike: Decent, but probably better in PVP because it messes up targeting for a while. However its supposed to decrease hit chance which sounds good but is hard to quantify over time. Probably as good as stunning strike.
Crippling Strike: This is a posture down attack. It seems pretty useless against creatures, but often against NPC humanoid types, and is probably decent against players. This is the one to combo with Dizzy. Ising Dizzy and Crippling I had night sisters flopping in the mud like fish out of water.
Dizzy Strike: Useless aginst creatures, although it still does damage so its not wasted in that sense. Against NPC and players it works quite nicely when combined with a knockdown or posture change attack.
Knockdown: Dosn't seem to respond to the specal attack commands and is hard to verify if it works at all. Because it dosn't respond the spaming macro dosn't increase damage so I'd recomend not having this special. Crippling strike is far better. If it worked it would be usefull against creatures unlike crippling because anything can be knocked down. However much like player knock downs it would likely be subject to a timer.
Disease: Even "strong" disease is pretty weak. In PVE its so slow the battle will be long over before you see an effect. It also dosn't respond to the special attack commands making it doubly useless. Total junk, avoid this special.
Poison: The "strong" poison is decent, but nothing amazing. Because it dosn't respond to the attack commands it probably does less damage over time than spamming one of the other specials. It may be ok for PVP or for the CH with no other combat skills. Still I'd say yoru better off with otehr options.
So, ultimate special combos would be.....
Single Tank - Intimidate + Blind or Stun
Duel Tanks- Intimidate + Blind + Stun + Crippling Strike
Single NPC/PVP Flopper -Dizzy + Crippling Strike
Super tripple threat - Intimidate + Stun / Dizzy + Crippling / Blind + Crippling
GMANHNC
Wed Jul 14, 2004 10:27 am
#2
I agree for the most part, but I am more partial to blind than stun... in my experience, if i keep a MOB blinded and intimidated it results in less damadge to my pets. However, I pretty much use Howard and Stun or Howard and Speed-bump. Depending on what I am fighting.
Howard = Woolamander lvl 24 10k Ham 42kin 420 DMG Blind & Intimidate (RANGED)
Stun = Woolamander lvl 34 11k Ham 45kin 450 DMG Stun & Stun (LT ARMOR)
Speed-bump = Nargalatch lvl 45 12k Ham 60kin 520 DMG Dizzy (LT ARMOR)
If I am fighting Big MOB's i.e. a Mutant Rancor sample gone bad, I have Speed-bump tank with Howard standing behind him (ranged) spaming specials, I did not create a loop timer, I hit each individually to be sure that they stick, and when one drops or is about too, I start hammering it.
For Daily travel I use Howard and Stun, we can pretty much take anything up to LVL 75 that we mich happen accross. Although when hunting Mereks I use Speed-bump, since I am doing all kenetic those harvesters take awhile so Speed-bump takes less DMG.
Crippling Strike and Dizy would be a great combo to do faction missions, or PVP, you just have to use Kima's so you can sneak up on people. 
I also disagree with Strong Disease and Poison being worthless, as a second special on a trio, in PVP it would be good, even though you can't control their occurance, when they hit you will make a new friend for life.
Disease more so than Poison. 
Message Edited by GMANHNC on 07-14-2004 01:38 PM
Galacium
Wed Jul 14, 2004 10:50 am
#3
The disease on wild pets like the Screecher and Bull Rancor are so much stronger than BE diseases that If I was going for dot effects I'd run one of those. The BE disease ticks at something like 10-20 per tick which is pretty weak compared to most dot weapons and the like. The pluage strike special is more like 100-150 per tick.
I also disagree with Strong Disease and Poison being worthless, as a second special on a trio, in PVP it would be good, even though you can't control their occurance, when they hit you will make a new friend for life.Disease more so than Poison.
Zadokk
Wed Jul 14, 2004 11:07 am
#4
its a shame that we cant put plague strike, open wounds into our pets
- i had a plague strike used on my mind and by the end of its run i had over 1000 mind wounds, very nasty stuff.
Galacium
Wed Jul 14, 2004 1:02 pm
#5
Got to leave something for us CHs to go looking for in the wild.
I think of those specials as being the equivilent of looted DOT weapons for us.
Seiryuu
Wed Jul 14, 2004 1:16 pm
#6
The wounds given by disease is proportional to the opponent's battle fatigue.
Guessing fatigue is tough, but if you know someone has fatigue from lots of wounds or was recently cured of them, target them for your disease attacks.
Guessing fatigue is tough, but if you know someone has fatigue from lots of wounds or was recently cured of them, target them for your disease attacks.
Zadokk
Wed Jul 14, 2004 2:27 pm
#7
didnt know that. either way, my BF was quite low ... wouldn't like to meet them at the end of a long day
Seiryuu wrote:
The wounds given by disease is proportional to the opponent's battle fatigue.
Guessing fatigue is tough, but if you know someone has fatigue from lots of wounds or was recently cured of them, target them for your disease attacks.
GMANHNC
Wed Jul 14, 2004 2:48 pm
#8
Galacium wrote:The disease on wild pets like the Screecher and Bull Rancor are so much stronger than BE diseases that If I was going for dot effects I'd run one of those. The BE disease ticks at something like 10-20 per tick which is pretty weak compared to most dot weapons and the like. The pluage strike special is more like 100-150 per tick.
I also disagree with Strong Disease and Poison being worthless, as a second special on a trio, in PVP it would be good, even though you can't control their occurance, when they hit you will make a new friend for life.Disease more so than Poison.
Sorry, should have been more clear I was just joking. It is useless overall, the only plus is that as a MBE/MCH with a venor, you don't have any skills for combat, soooo, if youget scaned and get into a PVP situation, the least you can do is give them a disease to rember your quick death by, now that pet vitality is no longer at stake, I no longer feel the need to do this.
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