Bio Engineer Archive
Thread: BSN Stats..What is the highest you make?
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Rancor418
Tue Aug 17, 2004 6:21 am
#1
I had a chef customer ask me last night for 10 crates of BSN with stats of 120 or higher. I told him that I thought 85 was good and 86 was really good. He told me that 86 just wont cut it and that he has seen/ bought 120's before.
My question to the MBE's out there is 1) what the highest you have seen/made.2)Am I wrong about the stats??
Thanks,
My question to the MBE's out there is 1) what the highest you have seen/made.2)Am I wrong about the stats??
Thanks,
Message Edited by Rancor418 on 08-17-2004 08:22 AM
ih8modem
Tue Aug 17, 2004 6:28 am
#3
I was a chef, and if there are any 110 BSN out there then
/exploit_accusation1
/blame
/runoutoftown
/formlynchmob
/apply_punishment_for_crime
NancyJ
Tue Aug 17, 2004 7:03 am
#5
On that 1 day the experimentation was changed it could have been possible.
Seiryuu
Tue Aug 17, 2004 9:16 am
#6
Heh. It's funny that the one artisan change that had everyone else up in arms allowed us to max out tissues and create pets with medium armor. Do we always have to suffer at the hands of the other crafters?
*gives a 'Why me?' look*
*gives a 'Why me?' look*
Kalthas
Tue Aug 17, 2004 9:51 am
#7
heh that was the one day that BER 14 minerals/flora/gas and BER 18? fusions were possible. Us poor Arch's and BE's
NancyJ
Tue Aug 17, 2004 11:04 am
#8
Seiryuu wrote:
Heh. It's funny that the one artisan change that had everyone else up in arms allowed us to max out tissues and create pets with medium armor. Do we always have to suffer at the hands of the other crafters?
*gives a 'Why me?' look*
Totally screwed pet crafting though.
Seiryuu
Tue Aug 17, 2004 11:24 am
#9
I didn't get a chance to play with the system. I wish I did.
My idea for it was to make several clones maxxed out in one area. Then depending how things worked, stick those into the appropriate slot all at once or start blending characteristics through successive generations.
Since there was no longer a cap, with a lot of work we should have been able to make some monstrous pets, although one critical fail would have been rather devestating. Also while fun to do, it probably would have been overpowering.
My idea for it was to make several clones maxxed out in one area. Then depending how things worked, stick those into the appropriate slot all at once or start blending characteristics through successive generations.
Since there was no longer a cap, with a lot of work we should have been able to make some monstrous pets, although one critical fail would have been rather devestating. Also while fun to do, it probably would have been overpowering.
Rancor418
Tue Aug 17, 2004 1:08 pm
#10
Thanks for the help. You answered my questions.
Message Edited by Rancor418 on 08-17-2004 03:09 PM
Biytor
Tue Aug 17, 2004 10:01 pm
#11
You'll never see 60 MS's 90 BSN's or 120 INN's, they are not possible. All stats would have to avarge 1000 each to reach those limits. Best you're going to find are 58's,88's & 118's anything higher then that would take a major screwup on the servers to make.
NancyJ
Wed Aug 18, 2004 12:09 am
#12
It took all 10 experiment points to turn yard trash into a CL 10 pet
CapricornONE
Wed Aug 18, 2004 10:52 am
#13
I've made:
+89 BSN's (kesiv flora, and niwiow meat... swgcraft.com)
+119 INN's (same combo as above)
If I wasnt at work right now I'd post the stats of the resources and a couple pics... but *sigh* I have to pay the $14.99 a month somehow, lol 
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