Bio Engineer Archive

Thread: Please evaluate these DNA templates

Vitussi
Mon Jun 13, 2005 9:30 pm
#1


Hi folks,


I'm anew respec MBE/MCH as thats what I really wanted to do LONG ago but it wasn't a viabletemplate to do the FS grind. Tonight I had a lot of funand spent about 3 hours harvesting DNA from everything on Dathomir that I could, and only had to clone 5 times. I made several Generic DNA Templates and if possible could the experienced BE's look at them and give opinions on the quality and what type of creature they may be good for. I would appreciate the feedback. Thanks in advance.


#1

Quality: Above Average

Hardiness: 857

Fortitude: 820

Dexterity: 838

Endurance: 888

Intellect: 165

Cleverness: 858

Dependability:728

Courage: 263

Fierceness: 355

Power: 527

Special1: -

Special2: -

Ranged: no


#2


Quality: Very High

Hardiness: 852

Fortitude: 749

Dexterity: 792

Endurance: 853

Intellect: 185

Cleverness: 751

Dependability:330

Courage: 597

Fierceness: 661

Power: 543

Special1: -

Special2: -

Ranged:yes


#3


Quality: Above Average

Hardiness: 873

Fortitude: 808

Dexterity: 834

Endurance: 888

Intellect: 181

Cleverness: 789

Dependability:523

Courage: 406

Fierceness: 528

Power: 569

Special1: -

Special2: -

Ranged: yes


#4


Quality: High

Hardiness: 702

Fortitude: 546

Dexterity: 699

Endurance: 809

Intellect: 150

Cleverness: 713

Dependability:435

Courage: 285

Fierceness: 568

Power: 545

Special1: -

Special2: -

Ranged: no


and a few more very similar to #4.


Thanks a million
Cindal
Tue Jun 14, 2005 4:47 am
#2

I think you may find that no 1-3 will turn out above the CL cap of 70. Try adding some slightly lower level DNA to your CL70-75 samples.


A crit fail on phys in your examples 1-3 may lower fortitude enough to make it a viable pet. I have a crappy crafting tool I use so that I get a crit fail on an exp roll. Unfortunately, it generally turns out that my +14 tool seems to have more crit fails than my junk ones





Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

Ankhesanamun
Tue Jun 14, 2005 5:37 am
#3


These are what I think they will be


Pet #1


6820 Health

4920 Armour

152 Defense

160 Regeneration

28% State Resistance

180 To Hit

5.823 Critical Save

6.575 Aggro Bonus

2.839 Critical Hit

95-383 Damage

Level 67-69


Pet #2



6730 Health

4494 Armour

144 Defense

658 Regeneration

28% State Resistance

158 To Hit

2.639 Critical Save

14.93 Aggro Bonus

5.2879 Critical Hit

95-383 Damage

Level 69-71


Pet #3



6928 Health

4848 Armour

144 Defense

659 Regeneration

30% State Resistance

165 To Hit

4.183 Critical Save

10.15 Aggro Bonus

4.223 Critical Hit

102-404Damage

Level 70-72


Pet #4



5610 Health

3276 Armour

128 Defense

140 Regeneration

24% State Resistance

150 To Hit

3.479 Critical Save

7.125 Aggro Bonus

4.5439 Critical Hit

95-383 Damage

Level 62-63
Vitussi
Tue Jun 14, 2005 6:43 am
#4

Thanks for the responses. If I may ask, I've been looking for some sort of calculator to determine whatthe stats and level might be based on the DNA. Either I'm not searching for the correct terms, or its outdated or pre-CU. Ifyour determination of the levels and resists and such arejust educated guesses based on lots of experience and trial and error, thats fine with me as I'm all up for learning. But what I would really like is a guide that is CU updated to crafting the "triple" and "twin" pets.


Thanks for the help.BE/CHis a great prof combo for me and I'm liking it much better than my padawan at the moment,especially since in RL im a chemist with an emphasis in biochemistry.
Ankhesanamun
Tue Jun 14, 2005 7:53 am
#5

Hi again

It's not really trial and error, it's from alot of data that i've compiled while making pets and stuff. One of the reasons why I chose bio-engineer was because the rest of the game was boring to me. How many times can you go out and kill something/craft/etc. I chose bio-engineer because there was some mystery as to what everything meant, and that interested me. So I chose it and started compiling the data I got with what other people have posted and came up with a semi-idea on how things were going to turn out.



Here's the original post's i used:



Clicky 1

Clicky 2



From those post along with my experiences ive came up with



Health = ( 6.62 * Hardiness ) + ( 1.32 * Dexterity ) + 50

Regen = ( Endurance / 14 ) + ( Dependability / 70 )

Armour = ( Fortitude * 6 )

State Resist = ( Hardiness / 60 ) + ( Intellect / 12 )

Defense = ( 0.17 * Dexterity ) + ( 0.035 * Intellect ) + 4



To Hit = ( Cleverness + 22.673 ) / 4.9047

Critical Save = ( Dependancy + 0.0132 ) / 125.02

Aggro Bonus = ( Courage + 9e-7 ) / 40

Critical Hit = ( Fierceness - 0.0048 ) / 125

Regen Rate = ( Endurance + 13.292) / 1.3202



Min Damage = ( 0.204 * Power ) - 14.5

Max Damage = ( 0.603 * Power ) + 60



As far as the level goes the second link from Dorelli give's a good approximation for low to mid levels but I find it kinda falls apart in some instances at the higher levels. But it does give a good approximation +/- 3 at higher levels.



Index = (9 * har + for + 2 * dex + 2 * end + int + cle + dep + cou + 2 * fie + 30 * pow ) / 100

Level = -0.000001 * index^3 + 0.0011 * index^2 - 0.0265 * index + 3



In most of these cases the values are actually good. For armor, to hit, crit save, aggro bonus and crit hit, the correlation between the attribute and the resulting stat is a linear line. So those should always work. The others are, well they are almost linear and OfficerDibble in the first post came up with some factors to help with that. To come up with my information I usually use their data, along with my own to get a rough estimate on how my pets are going to be.



Don't know about the triplets and twins etc. Just because at the moment it seems that anything less than level 65 or so sucks on equal level creatures. And also because of the apparent maxes on things like, armour, to hit, and defense. Which causes them to shift accordingly upon the 2nd calling to set values for a given level



Damage done = ((To Hit / 150) + (Pet level - target level) / 30)) * ((Max dam + Min dam) / 2) *roughly*



*Note this maxes at the max damage regardless of what the value comes up as*







welp my longest post ever sorry bout that hehehe
Vitussi
Tue Jun 14, 2005 9:47 am
#6


/worship Ankhesanamun


Wow thanks for the info. Im sorta the same way as you, I'm getting bored with the killing and looting after a year of violence. I guess I'll start logging all the data I compile into Excel to do some analyses as well.


Thanks again.

Vitussi
Tue Jun 14, 2005 8:57 pm
#7


Well, your predictions were just about perfect. Unfortunately you were also right about #3, it turned out to be lvl 72. I think im getting the hang of what %'s tend to give what CL pet and what CL harvested DNA combines to give a genetic profile. I successfully crafted triplet huurtons with levels 22, 23 and 25 and twin razorcats of levels 41, and 29. I also made a really nasty kima CL 68, vir vur CL 65, and a woolamander CL 67. Now the bad part, waiting for all my babies to grow up. I went from only 2 pets yesterday to 15 today.


MBE/MCH = very cool profs.

REALbp1
Thu Jun 16, 2005 12:22 am
#8






Vitussi wrote:

MBE/MCH = very cool profs.







You can say that again



Ijiamee - Lowca

MCH / MBE / Novice Rifleman
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