Bio Engineer Archive

Thread: Something Screwy with Component Crafting for Medicines

Eskie
Thu Jun 16, 2005 3:24 am
#1

The change is intentional.
All pre-CU doctor subcomponents for stims (ABEC, ACRDM, ALS) now max out close to 75 power / 4 charges.
There is no direct relation between resource type, resource quantity and any experimentation boundaries. The developers decided that c4/p75 is best balanced in the post-CU world.
With just post-CU subcomponents, you can still make 1150 power / 15 charge Stim-Ds.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Opie76
Thu Jun 16, 2005 12:46 pm
#2

Ok, Im not sure if this issue has been brought up or not. I seem to remember from my Doc days that Advanced Liquid Supensions had more than 6 units of each resource required. It doesnt make sense that the advanced version required the same amount of resources , albeit named ones. If the amount of these resources were increased, I would think the power would also scale with it. I had some Pre-Cu components with 147 power. Now I'm lucky to hit 70. I'm not sure if this change is intential or not.








Avenir
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