Bio Engineer Archive
Thread: chef question
Long answer: it depends what you mean
certain foods have negative effects, like most alcohols give negative buffs toa mind buff
but chef / domestic arts foods don't have downers like with smuggler's spices
one time i was just killed and was getting healed in the hospital with my chef tag on and the medics were making fun of me saying i must have tried my own food ![]()
Quick answer: No
They also can't cause poison or disease effects like with Combat Medics
does that help?
They might've been jokingly referring to a bug fixed in the last update. There was a problem with taking multiple buffs, any after the first would only raise the current stat value, not the maximum. However, the subtraction when the buff wore off came from both, so you'd end up with secondary stats reduced with zero wounds.
I saw a few people refer to the bug as food poisoning because it showed up most often from food, even though it also affected spices, doc buffs, and entertainer buffs. Thankfully, we don't have to worry about this anymore.
That reminds me, was the November patch the first big update where a food bug wasn't introduced? I'm starting to get paranoid about what's hiding in my innocent looking stacks of sunburn...
! lol I was one of the people that referred to food as poison back when it totally hosed food. More than anything it was attempt to get Sony to acknowledge and hopefully fix the problem. It happened...sorta..took a month but they fixed it LOL they just didnt bother to tell anyone.
I would never intentionally poison a customer but I can make some Rakirian Burnout Sauce that would make put a Wookie in his place pretty quick ![]()
Wouldn't be doing much standing or thinking after a shot of that stuff. With -400 to Focus the steam shooting out of your ears unequips your helmet for you ![]()
yeah i know
they didn't even acknowledge it wasa problem in the patch notes, that was weird (unless i missed it, reread it like 4 times tho)
errm I didnt mean it totally hosed food *laugh* but that it totally hosed stats *bonks self*
Yea I havent decided if they didnt mention it as an oversite or more because the embarrasment of what they had done to be honest.
Stickied above:
http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=51355
Bossk2003 wrote:
1) I have read that sub parts dont go into the quality of your item. Can someone plz explain what a sub part is. As i would think they would be the lesser resources so the only resource that will count into how good your item isare the resource that requires the most of.
First of all
Taking*
1. Not sure what you mean there...A subcomponent is a previously crafted item that is used in making another item.
For Medic/Doctor crafting for example, you have to make all of those biological effect controllers. You experiment on those to determine how much power and the quantity of the stims / buffs / woundpacks you make.
For Chef, there are no components that the quality matters. So if you use great quality wheat to make dough, the effect is the same if you used really crappy dough. You can't experiment on the chef components, nor do the quality of the resources you use to make them matter. So its like a pass/fail crafting thing with the components, either you get a crit failure or you make it. Air Cake for example uses two components, Carbosyrup and Dough. But it also uses fruit in making it. Since the quality of the dough and carbosyrup doesn't matter, only the quality of the fruit is looked at to determine the quality of the Air Cake. It makes more sense when you craft for yourself.
HOWEVER, if you're using BE Additives, then the quality of the Tissues/Additives you usedo matter, (but the water you use to convert the BE Tissue to the Additive doesn't matter.) So its really the BE that needs good quality to experiment on the components (additives), not the chef.
2. Well, it depends on what you mean to be a "great chef." If that means making lots of money, then you'd need a pretty good shift of fruits and berries, and you're on your way to making Vasarian Brandy. But if your idea of a great chef is having a large variety of foods, or helping your friends out with Air Cake or Synthsteak.
You can't really estimate how often good quality resources will shift in, but like any chef will tell you, the most important thing about making good food is great ingredients.
Alot of Chefs focus looking for only a couple resources they need to make a couple items. And others try to expand their menu by looking for more items than just the usual suspects. So its really up to you, and how much you want to diversify your cooking biz.
3. Eh, haven't checked the FAQ's strategy for grinding. But if you have enough resources for it, you could probably grind it in 1-2 weeks, depending on how much you play. But I guess I would encourage not grinding and taking your time to know the different foods as you get them. I really took my time mastering Chef and I really enjoyed the Journey. This was back in the day when Chefs were a joke and worked the cantinas in the NPC cities for fun. Before the dark times...before the AFK Entertainers...(And the Imperial Crackdown) ![]()
Its a fairly complicated profession, about on-par with Weaponsmith or Architect, but not as complicated as Armorsmith IMO. But I've always enjoyed it. And you get to run around with a Chef Apron and Hat and get awesome titles like Accomplished Baker.
Happy Cooking!