Bio Engineer Archive

Thread: Quick q on BE crafting

woot-woot
Fri Jun 17, 2005 11:25 am
#1

When making tissues it is totally dependant on the stats of the ingredients used, or is there some difference to be had from the crafting process. Whenever I make chef tissues I get the same result bar a critical failure and always fill up the experimentation bar.


thanks in advance,



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woot-woot --> Light Jedi, -Frank- the-tank- --> Master Chef/Master BE/Merchant/Artisan, Ginge Stu --> BH/Rifles/CM, ? --> 1 man base take-down toon
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Food 100k+ a crate. BE components usually stocked, full runs available on request. -Franks- Fine Food in the -UK- City Mall.


sciguyCO
Fri Jun 17, 2005 11:32 am
#2

When making anything, the maximum you can experiment depends solely on the resources used. The success type on assembly adjusts the starting point, and the success types on experiments adjust the amount gained per point spent.


During the "one day crafting revamp", an amazing experimental success would "push" the max up above the resource cap, allowing for 100% experimented items. I've always liked that concept, and it may come back at some point.


Although there are stories of "critical successes" where an item goes above-and-beyond what the resources would normally do. The odds of that may be in the range of one out of a thousand, though, so it's nothing to really count on.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
fotabett
Sat Jun 18, 2005 8:22 am
#3

Succinct explanation. 5*!






Talazar(gnn [[[[[[[[[[] nnnWX9ggggggggggggggggggggggggggggg)
Master LightSaber/Master Survivor/Master Combat Prowess/Harmonious Nature


knowledge is power; ignorance is medicine (confucian quality).
circular thinking is an enigma.
BE does not preclude bi-polar (except when SOE/LA eliminates BE with utter disregard for its veteran players).
mastermind noviced
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