Bio Engineer Archive

Thread: Myoflex going bye bye?

Spazzers
Fri Jun 17, 2005 2:50 pm
#1

And of course the schematic to make the tissue will remain in the BE template for who knows how long until some Dev finally wakes up and replaces it with something that has very little desire or demandand uses an insane amount of resources to craft.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Aleskander
Fri Jun 17, 2005 5:15 pm
#2






Spazzers wrote:
And of course the schematic to make the tissue will remain in the BE template for who knows how long until some Dev finally wakes up and replaces it with something that has very little desire or demandand uses an insane amount of resources to craft.




not only that, but all of it I have on my vendor will become junk...just like all the additives I had when they revamped chef/BE



*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
Rehavam
Fri Jun 17, 2005 8:06 pm
#3

Doh, didn't think about that - I was just about to start a full factory run of those which I of course cancelled now.



Please offer all my auction winnings to my vendor at xxxx xxxx (TBA)

Rehavam (disabled - heavily wounded by NGE) - Elder Jedi
Rachamim (disabled - heavily wounded by NGE) - Elder Bounty Hunter
Ronen (deceased - killed by NGE) - Master Bio-Engineer - Master Merchant

Former member of the Helios City Council
Former Mayor of the City of Helios

ArthurDentOnBria
Sat Jun 18, 2005 12:05 am
#4

Just a heads up, this was posted by JFeeman recently in this thread:


We want to change the 'healing' line to a 'props' line that allows you to craft and utilize 'stage props' (weapons, armor and so on that just look like weapons and armor). We're increasing the xp rate gain overall, and removing battle fatigue from the game entirely. We have some other enhancements to the entertainer professions that we want to do as well (profession-specific inspiration buffs for non-combat professions), but this is what is currently in development.


Looks like myoflex will no longer do anything then unless we can get them to change it.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Aleskander
Sat Jun 18, 2005 4:14 am
#5






Cindal wrote:
But we have med crafting...we should be happy.





I'm so happy I dropped the mask scent line in scout and all but 0004 in merchant and picked up 0043 in Arch. Would have dropped the pet and dna lines in BE except for the INN's in Master...our guild chef would have thrown a fit. Might still do it, havn't decided yet.



*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
Cindal
Sat Jun 18, 2005 12:29 pm
#6

But we have med crafting...we should be happy.



Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

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