Bio Engineer Archive
Thread: Myoflex going bye bye?
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Spazzers
Fri Jun 17, 2005 2:50 pm
#1
And of course the schematic to make the tissue will remain in the BE template for who knows how long until some Dev finally wakes up and replaces it with something that has very little desire or demandand uses an insane amount of resources to craft.
Aleskander
Fri Jun 17, 2005 5:15 pm
#2
Spazzers wrote:
And of course the schematic to make the tissue will remain in the BE template for who knows how long until some Dev finally wakes up and replaces it with something that has very little desire or demandand uses an insane amount of resources to craft.
not only that, but all of it I have on my vendor will become junk...just like all the additives I had when they revamped chef/BE
Rehavam
Fri Jun 17, 2005 8:06 pm
#3
Doh, didn't think about that - I was just about to start a full factory run of those which I of course cancelled now.
ArthurDentOnBria
Sat Jun 18, 2005 12:05 am
#4
Just a heads up, this was posted by JFeeman recently in this thread:
We want to change the 'healing' line to a 'props' line that allows you to craft and utilize 'stage props' (weapons, armor and so on that just look like weapons and armor). We're increasing the xp rate gain overall, and removing battle fatigue from the game entirely. We have some other enhancements to the entertainer professions that we want to do as well (profession-specific inspiration buffs for non-combat professions), but this is what is currently in development.
Looks like myoflex will no longer do anything then unless we can get them to change it.
Aleskander
Sat Jun 18, 2005 4:14 am
#5
Cindal wrote:
But we have med crafting...we should be happy.![]()
I'm so happy I dropped the mask scent line in scout and all but 0004 in merchant and picked up 0043 in Arch. Would have dropped the pet and dna lines in BE except for the INN's in Master...our guild chef would have thrown a fit. Might still do it, havn't decided yet.
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