Bio Engineer Archive

Thread: We should be controlling creature growth rate

Arsat2
Fri Nov 14, 2003 2:50 pm
#1

I like b. But when the Devs dont fix bugs, so they dont integrate good ideas too
Spazzers
Fri Nov 14, 2003 4:06 pm
#2

I like B too. It would be nice to make something worthwhile we can use on our own clones. Its definitely a shame SOE doesn't listen to any ideas we come up with. If they did we'd have fish nets by now.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Tal-N
Fri Nov 14, 2003 7:10 pm
#3

Growth serums would be nice. The ability to halt, reverse, slow or accelerate the growth of an existing pet would be a really nice novelty feature and certainly in demand as much as a vit needle if not more so.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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Tal'N Chratk
Shadowfire Bounterhunter / Commando

Benechi
Sat Nov 15, 2003 1:11 am
#4

You know...
One of the things I hear CHs complain a lot about is having to wait for their pets to mature. This is especially true with mounts as they can't be trained until they are 60% grown.


Perhaps this is a way to make our clones or tissues more desirable.


Options:
a) Make all BE clones reach full maturity in a day (or another short timespan).
b) Allow us to make a tissue called a growth hormone that can be added into the creature templates. This hormone will control their growth rate.
Growth hormone A - Matures 2 X faster than wild.
Growth hormone B - Matures 3 X faster than wild.
Growth hormone C - Matures 4 X faster than wild.
c) Allow us to make a tissue that can be used on already tamed creatures to speed up their maturity for a while.


Which one do you like best? Do you have another idea? Do you hate this?
Let me know,
Benechi

Benechi
Sat Nov 15, 2003 8:40 am
#5

Thanks for the feedback folks.


Tal, can you put this on out wishlist?


Benechi

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