Bio Engineer Archive

Thread: Help in lowering the cl and increaseing the damage?

--X--
Thu Jan 15, 2004 6:43 am
#1

--X--
Thu Jan 15, 2004 6:44 am
#2

Pets in the wild are easy to predict the cl level.


If it is cl26 then the damage will be 260


If i

--X--
Thu Jan 15, 2004 6:47 am
#3

Pets in the wild are easy to predict the cl level.


Examples: 95% of the time


If it is cl26 then the damage will be 260


If it is cl45 then the damage will be 450


I've been making pets say cl26 but the damage will be 220, or cl 18 and the damage will be 120 why?


How do you lower the cl level so the damage is the same as the damage or even better have the damage higher. say cl26 but the damage is 320.


I use average and above (mostly dna's)

Galacium
Thu Jan 15, 2004 9:30 am
#4

Easy on that return button and double ckicking.



If you want to up the damageyou need strong DNA and experimentation in the aggression area.




Starship Enterprises - Insurgo Emporium - Waypoint -6677 -3785 - Insurgo, Naboo, Kettemoor
Vife
Thu Jan 15, 2004 11:55 am
#5






--X-- wrote:

Pets in the wild are easy to predict the cl level.


Examples: 95% of the time


If it is cl26 then the damage will be 260


If it is cl45 then the damage will be 450


I've been making pets say cl26 but the damage will be 220, or cl 18 and the damage will be 120 why?


How do you lower the cl level so the damage is the same as the damage or even better have the damage higher. say cl26 but the damage is 320.


I use average and above (mostly dna's)







Eithor this is just very wrong, or I tend to see that 5%. Dewback CL 20 dammage 160-170


Bantha CL20...Damm 160-170


Desert Razorback CL24....Dammage 180-190


Giant Rock Beetle CL29....Dammage 190-210


I can go on.

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