Bio Engineer Archive
Thread: NPC Actors. Potential to Craft?
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PoetDancer
Thu Mar 03, 2005 10:27 pm
#1
I am not a Bio Engineer, but I wanted to get your input on this.
Personally, I love the new player content perks. But what I don't like about them is the fact that these very nice, unique, and useful items "fall from the sky" and into NPC vendor hands. To me this just takes players out of player content, when they should play a role.
But what if you all were to craft the NPC Actors, place them on vendors, and actually have them be sold? This is a player economy after all, and it would give you all something else to do. What are your thoughts?
Message Edited by PoetDancer on 03-03-2005 11:29 PM
droid327
Fri Mar 04, 2005 12:39 am
#2
Wouldnt they start decaying as soon as you crafted them, though? Unless they came in deed form...I'm not sure i like the idea of stocking my vendor up with crates of Wookiees, either
PoetDancer
Fri Mar 04, 2005 12:46 pm
#3
droid327 wrote:
I'm not sure i like the idea of stocking my vendor up with crates of Wookiees, either
Oh my! And I thoughteveryone who wanted to play BEswanted to become "Dr. Frankenstars."![]()
Zadokk
Fri Mar 04, 2005 12:49 pm
#4
*shuffles on*
We should be able to make character decoys for players who need to escape...
*shuffles off mumbling to self*
Zadokk
Fri Mar 04, 2005 1:04 pm
#5
I'd prefer it if we had portable cloning kits where if someone has died in the field we can come along and rebuild them, faster, stronger and better than before - we have the technology!
Oh wait ... we don't 
/blame Devs
Physkoris
Sat Mar 05, 2005 1:40 am
#6
Great another branch of bio-engineer xp to grind though...
/grumble
Cloning 4: Humanoid Cloning
Cloning 3: Organ Cloning
Cloning 2: Cell Cloning
Cloning 1: Stem Cell Research
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