Bio Engineer Archive
Thread: Novice CH – DEs, what will CL12 get me?
I've recently dropped Novice Medic and picked up Novice Creature Handler.
Now giving up Medic is tough for me, so I was wondering what a CL12 pet would look like in terms of stats etc.
Part of the reason I went for Novice CH was the ability to have both my droid and my mount out at the same time when I'm out hunting ( I'm a Master Ranger, a mount just feels more rangerish
So a CL2 mount. Any of you have any experience with these kind of pets?
That's a typical novice CH tank. There's a lot of compromise involved with BE creatures, so if you wanted higher damage you can at the cost of some HAM. Or take lower kinetic resists but have some other resists in there as well.
It's best to lay out what your goals are for the creature, what features are important, and where you're willing to make sacrafices. Hope this helps.
Message Edited by Kivrin on 03-02-2005 11:52 AM
You'd have no DPS and pretty low HAM, but with a set of buffs on your pet this would be a pretty bad little tank and great exp
Let me just throw out an example then and see if it would be possible for a CL12 pet.
Now I want a mount, so it would be a bantha, carrion spat or bol.
H: ~8000K
A: ~6000K
M: ~4000K
Kinetic resist: ~30-40% ( Willing to settle for low kinetic and get less vulnerable types )
Special Attack1: Poison
Special Attack2: Disease
A ranged attack isn't really necesarry.
Doable?
Oculus wrote:
Thanks for the replies everyone
Let me just throw out an example then and see if it would be possible for a CL12 pet.
Now I want a mount, so it would be a bantha, carrion spat or bol.
H: ~8000K
A: ~6000K
M: ~4000K
Kinetic resist: ~30-40% ( Willing to settle for low kinetic and get less vulnerable types )
Special Attack1: Poison
Special Attack2: Disease
A ranged attack isn't really necesarry.
Doable?
You'd need to quantify whatyour requirements are for"less vulnerable types". It's going to depend on that. The technique that allows for the creation of pets with unusually low level and high stats (HAM, potentially kinetic, potentially damage) relies on the fact that most of the resistance types be vulnerable. One of which must be energy. When you don't have armor anyway, I don't think vulnerabilities have much meaning anyway right? My recommendation is not to worry about vulnerabilities and get something with good kinetic and damage.
ArthurDentOnBria wrote:
Oculus wrote:
Thanks for the replies everyone
Let me just throw out an example then and see if it would be possible for a CL12 pet.
Now I want a mount, so it would be a bantha, carrion spat or bol.
H: ~8000K
A: ~6000K
M: ~4000K
Kinetic resist: ~30-40% ( Willing to settle for low kinetic and get less vulnerable types )
Special Attack1: Poison
Special Attack2: Disease
A ranged attack isn't really necesarry.
Doable?You'd need to quantify what your requirements are for "less vulnerable types". It's going to depend on that. The technique that allows for the creation of pets with unusually low level and high stats (HAM, potentially kinetic, potentially damage) relies on the fact that most of the resistance types be vulnerable. One of which must be energy. When you don't have armor anyway, I don't think vulnerabilities have much meaning anyway right? My recommendation is not to worry about vulnerabilities and get something with good kinetic and damage.
Ahhh, thanks ArthurDent. I didn't know that you couldn't "swap" attributes that way.
It's mostly a "ranger-feel" project on my part but I thought I might as well get the best out of it now that I'm giving up Novice Medic.
My harvest droid is starting to annoy me though. Now that harvesting is geared towards grouping it's not as big an advantage as it used to be. Still, should I decide to go Rifleman after the CURB, I'd want to keep it.
Guess I'm more or less ready to put an ad up on the trade-board.
Thanks again to everyone who helped out. You BEs Rock!