Bio Engineer Archive
Thread: The Bartle Test
and a really great article on what it all means here
http://www.brandeis.edu/pubs/jove/HTML/v1/bartle.html
My results I keep in my sig. I'm a pretty classic "achiever" type, which seems to be fairly rare in this game.![]()
If people would like to take the test and post your results here, I'll be happy to compile the results ![]()
Achiever: 66%
Explorer: 60%
Killer: 46%
Socializer 26%
I'm surprised that socializer scored as high as it did...
I don't think I hate it for any normal reasons... and I'm having a hard time nailing the precise thing that triggers my response. I think it's somewhere in the 'generic template' style, which assumes PvP, 'gold', and 'experience levels', and which forces me to try to pick the least inaccurate answer for some of the questions.
personally, I think MUD/MOO/MMORPG PvP is flawed. twitch PvP I enjoy, but adding 'classes', 'levels', 'professions', and whatnot, makes for a player-on-player combat system that is nearly impossible to balance. a PvP system without balance is a griefing system. fortunately, PvP is becoming (mostly) optional in SWG.
gold might work well to measure wealth in other games, but in SWG, assets are often more intangible. SWG is, to my knowledge, fairly unique in the complexity of the overall crafting system, which in turn puts a high value on resources. a discussion of the way the economy in SWG works (or doesn't work) from server-to-server is more than I feel up to right now, but it'd be hard to argue that SWG's monetary system much resembles anything from the days of the early MUD's.
as for 'experience levels' vs. skill allotments... the two concepts are radically different. comparing 'two levels of experience' with 'two skill boxes' doesn't work, since 'skill boxes' eat up a finite supply of 'skill points', while 'levels' stack indefinitely (sometimes capped at an arbitrary upper limit) and (in most cases) permanently.
that said... or ranted... I took the test and gritted my teeth at the bad questions.
Explorer 66% (must be the scout/ranger/TC in me)
Socializer 60% (look, ma! forum posts!)
Achiever 46% (if they say so. I feel more like ozzymandius most days)
Killer 26% (don't be fooled. nunas ph34r m3)
edit: the killer rating, as far as I can tell, is primarily the PvP aspect of killing... which is why one reason (as noted above) that I don't like the test.
Message Edited by lammergeier on 03-09-2005 02:54 PM
Achiever 66%
Socializer 40%
Killer 20%
Thought killer would score higher tbh, I love to kill little creatures in this game
Socializer 60%
Explorer 53%
Killer 26%
Well only 3% of players pall under the same category as me, yet I do feel like a lot of those questions were forcing me into a category rather than seeing what I am really like.
Achiever 60%
Socializer 53%
Killer 20%
Socializer - 93%
Explorer 73%
Achiever 33%
Killer 0%
Which is rather amusing since I do occasionally have a bloodthirsty streak and want to go out and kill stuff
Message Edited by Felisconcolori on 03-10-2005 12:05 PM
Message Edited by Felisconcolori on 03-10-2005 12:08 PM
Explorer 66%
Achiever 33%
Killer 20%
Must be the entertainer in me.