Bio Engineer Archive

Thread: Med Component Crafting Questions/Issues

MissMargaret
Sun May 15, 2005 10:17 pm
#1


After a good year of crafting as a master CM, I switched to master BE so I could continue on with my business. However, today I found something that I don't think has been addressed yet with the crafting changes - pulled a crate of Adv Infection Amps from pre-CU and compared them to a single AIA that I made post-CU.


Pre-CU stats are 54 power, 0 charges. Pretty normal with the resources I was using - infection amps didn't have a charge rating. Post-CU stats are 149 power, 29 charges. Huh? Charges? 3 times the power? What the heck?


What other stats have been changed, and is this consistent across all the components for Doc/CM crafting?


Are people just using up the old components or are they getting destroyedin favor of new ones?


I am so frustrated with this - I have literally thousands of components that look like they're going to be totally worthless. Why didn't these convert over to new stat ranges like the pre-made poisons and diseases? Or is this a way of taking the stockpiled product out of the game?


My CM suit doesn't work either, I guess that's a known issue, but there doesn't appear to be a bug fix on the horizon...


Are there other CMs who are in the same fix with the switchover? Help! Help!





Parvati Inu: Valcyn
Parvati's General store - Amyrlin, Naboo, waypoint 48, 3744 - nearest starport is Keren.

WineGuyJr
Sun May 15, 2005 11:44 pm
#2



I can't speak for the Combat Medic (pre-CU) components, but some of the old Doc components are much better than the ones we can currently craft (Adv Liquid Suspensions used to cap at 200 and now its at 75, I believe) and arguably Adv Biological Effects Controllers as while their power has gone up by over 40 points the # of charges possible was drastically reduced. Adv CRDMs are largely unchaged except that the power seems to be about 1pt lower than what I used to get but I can get 2 charges. Adv Solid Delivery Shells have MUCH higher power post-CU (not sure of the cap, but its well above the old cap of 75). I get the best results on my stims by using pre-CU ABECs (with maxed charges) and pre-CU ALS's.


As for the CM crafting suit....I can only say that I really feel for you. CM crafters really took it in the shorts on that.


If I hadn't just sold my old crafting suit last night I'd offer it to you. But there was a guy who REALLY wanted it and as I'm leaving I couldn't turn down his offer. However, if you're going to keep playing and stick with BE let me know. I have a lot of resources (and even some nice pre-nerf schematics) I'd be happy to sell. Send me an in-game email if you're interested.

Message Edited by WineGuyJr on 05-16-2005 12:50 AM



----------------------------------------------------------------------------------------------------------------------------
Pavadin Spencer
Master Swordsman / Master Doctor
Ponder Stibbons
12 pt BE / Master Merchant / 14 pt Master Artisan
Fenix-
12 pt Master Weaponsmith / Master Merchant

----------------------------------------------------------------------------------------------------------------------------
All Acounts Canceled on 11/17/05
MataHairy
Mon May 16, 2005 6:09 am
#3

I deleted my old CM components this weeked


I havent had the heart to delete my venom yet.


The ONLY advantage that former CM crafters had, is that they should have stockpiles of the ingredients that are used to make all med enhancers. Now if enhancers were only useful....







Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Eskie
Mon May 16, 2005 12:32 pm
#4

The devs stated that SEAs will not be converted at this time, so your CM suit wont work until the devs think its time to convert - I wouldnt hold my breath.

List of post-CU medical items



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Quemine
Mon May 16, 2005 12:39 pm
#5

CM crafters got the shaft in the CU. All pre-cu components are useless now, the new ones have much higher stats. And the CM experimentation clothes wasn't converted, who knows when that will happen. I started deleting some of my Spider Venom and Rancor Biles to free up space in my house.. Oh well.. ^_^



Quemine Aweron / Caeron Auger
NWW Ranger
Medical Resources, Components, Supplies, Food & Drinks Vendor
Vesania, Corellia, 4639 -6000
MissMargaret
Tue May 17, 2005 7:12 pm
#6






MataHairy wrote:

I deleted my old CM components this weeked


I havent had the heart to delete my venom yet.


The ONLY advantage that former CM crafters had, is that they should have stockpiles of the ingredients that are used to make all med enhancers. Now if enhancers were only useful....






Yeah, well, y'all are confirming what I feared. I guess I'll have some very tidy factories here in about 30 minutes. I wish there was a way to reclaim the ingredients that I put in the stuff, but Isuppose I'll just have to suffer knowing that I'm throwing out about a million credits worth of resources. ARGH!








Parvati Inu: Valcyn
Parvati's General store - Amyrlin, Naboo, waypoint 48, 3744 - nearest starport is Keren.

DarkDeathDude
Wed May 18, 2005 6:06 am
#7

also the devs really did a cut and paste job on the DOC components


ALS now has charges


Experimental Points for Charges are UT (well some of it)


guess what brainsurgeons! Water and Berries dont have UT, so what is that all about huh?


Same in the Chems, meat and liq pet, have DR not UT . god damn monkeys!







.--.
Leader of GDC ::\`--._,'.::.`._.--'/:: Found Spiderwell you have
Vendors & MedShop ::::. ` __::__ ' .:::: Master Doctor I am
Pickup/Dropoff ::::::-:.`'..`'.:-:::::: 12 Points I have
HQ Dant 3348 5515 ::::::::\ `--' /:::::::: Signature sucks it does
`--
Fieth
Thu May 19, 2005 12:50 am
#8

As a now defunct 12PT CM Crafter with what seems to be a forever useless crafting suit and comps, I feel your pain. Millions of credits down the tubes. I have an MBE as well and yes, crafting is much different in the comps and extensively more resources. So it goes i guess. I'll just keep crafting w/ my MBE to satisfy my crafting itch, hope there is a doc willing to give up their suit cheap and hang my CM suit on the wall as a reminder of 'days gone by' .../sigh





Black Plague Purveyors
All your CM and Smuggler needs
Serving New Goth, Rori -4907 -6180

Fieth Dagda Master Smuggler/Master Pistoleer forever since 2K3 (Let Me Smuggle!!)
Fiethl Belenus MBH
Rictor Master BE / Master Merchant
Imperial MBH known to some
Jedi Knight known to some. Proud memeber of the -10M Club
VTmoon
Thu May 19, 2005 2:22 pm
#9






MataHairy wrote:

I deleted my old CM components this weeked


I havent had the heart to delete my venom yet.


The ONLY advantage that former CM crafters had, is that they should have stockpiles of the ingredients that are used to make all med enhancers. Now if enhancers were only useful....





I still have in my inventory 4 520 venoms... just can't do it, I crafted my 400 venoms into poisons pre CU which converted into just crappy 750 stuff after CU. SO all that money invested in CM pre CU I just bent over and took it like a man.





Mono Noke
.......:::: Proud ex-Leader of Oasis ::::.......
.......:::: DarkLord of The Troll Order ::::.......
.......:::: Colonel Of the Imperial Army ::::.......
- Bike Repair, Perfect LS Tools @ Crystal Oasis Dantooine, -4295 6915
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