Bio Engineer Archive
Thread: Re:Enhancer pricing question
Did you pay a lot for your resources?
Are you getting good sales?
Message Edited by Ryka_gorath on 05-17-2005 02:03 PM
Sales are very nice but most likely due to the fact that 4 out of the top 5 docs pre cu quit with cu and rollback leaving well er me.
As for resources hadfrom doc and used crates for the insect meat etc that I didnt have hence the highish prices.
thecolonelcardaks wrote:
I am surprised anyone is even making or buying these enhancers. 80k a pop! That's a deal compared with the resource cost
.
I added up what a full run of bacta toss enhancers would cost in terms of resources:
680 subcomponents (9 of each 3), 155k dolo iron, 200k avian meat (OUCH), and 255k fiberplast. Not even counting in all the named organics you need for the subs. We are talking over a million units in resources just to make 40 crates of enhancers.
They really need to re-examine this. The changes to tissue resources too is a little ridiculous. I can't even think of a way to sell anything while also even making back my money on any of the medical stuff.
The key is that the new enhancers have around 200-300 charges per pack. I have been selling them as singles and I have yet to have anyone come back and ask for them in crates. I think these things will last a lot longer in the field than the expected "2-3 play sessions" that the devs predicted. Then again, I don't know why I would have believed their predictions since they are rarely right about how the playing community uses their products...
Most of my customers are not scared off at all when I put a 100k (even 150k for those that have avian meat) pricetag on a single pack. Repeat sales will be tough to get at the upper price ranges, but to those who want the enhancers, money is typically of little concern.
I am surprised anyone is even making or buying these enhancers. 80k a pop! That's a deal compared with the resource cost
.
I added up what a full run of bacta toss enhancers would cost in terms of resources:
680 subcomponents (9 of each 3), 155k dolo iron, 200k avian meat (OUCH), and 255k fiberplast. Not even counting in all the named organics you need for the subs. We are talking over a million units in resources just to make 40 crates of enhancers.
They really need to re-examine this. The changes to tissue resources too is a little ridiculous. I can't even think of a way to sell anything while also even making back my money on any of the medical stuff.
Ojes wrote:
Then again, I think you can get a ton of Talus Scaley these days by running an 8-man group through the POI mite cave. Gonna try this out tonight with a 3-man group to get a feel for how productive it is.
ARRRRRGGGG! That STUPID CAVE !!!! Last time I was on Talus hunting really nice insect meat (pre-CU) I had the same idea. I went to the cave. The mites could NOT BE HARVESTED. Didn't matter if they were inside or outside!!!
PLEASE let me know if they've changed this??? Was major aggro for me.
-- Dor
Dorelli wrote:
Ojes wrote:
Then again, I think you can get a ton of Talus Scaley these days by running an 8-man group through the POI mite cave. Gonna try this out tonight with a 3-man group to get a feel for how productive it is.
ARRRRRGGGG! That STUPID CAVE !!!! Last time I was on Talus hunting really nice insect meat (pre-CU) I had the same idea. I went to the cave. The mites could NOT BE HARVESTED. Didn't matter if they were inside or outside!!!
PLEASE let me know if they've changed this??? Was major aggro for me.
-- Dor
I was there last night as a solo, just to see if I could even harvest anything in there. However, as a CL20, I got pretty well waxed by the first guy inside the cave (I've never been much of a combatant). However, I can say that I was able to pick off a few of the CL10 rot mites that spawned just outside the cave and could harvest them. I then found a natural Rot Mite lair a short distance from the cave (less than 200m) and killed the singles that would spawn from that lair. Was able to harvest all of the kills that I was able to get.
Maybe I was one of the people that bought singles of each after the CU to experiment? And no, I wouldn't be asking for a crate of them afterwards. You couldn't give them to me for free now that I have tried them. It wastes time going through my pack to delete them.
Devs, maybe help out BEs by making their doctor meds worth pack space (let alone worth paying for)?
Ryka - I think you are probably right about the meat prices coming down. The pricing that I have established (150k for enhance packs with avian meat) was based on pre-CU meat prices (avian meat specifically since that is what I had in large quantities). I paid 150cpu for my avian meats pre-CU. If I can secure sufficient quantities of avian meat to continue operations at a more reasonable 50cpu, then my enhancer packs will drop in price to about 70k per pack. If they come all the way down to 20cpu (I think that is likely), then my enhancer packs will be priced at about 40k per pack.
Those number were thrown together without actually going back through the full resource cost analysis, but they look pretty close to me. The key will be determining which planets will allow you to get missions for which meats. I think all other planet/meat combos will likely never be harvested unless it is called for specifically (i.e. Talus Scaley Hide). Then again, I think you can get a ton of Talus Scaley these days by running an 8-man group through the POI mite cave. Gonna try this out tonight with a 3-man group to get a feel for how productive it is.