Bio Engineer Archive

Thread: Pet Fix On TC Hopefully Live Soon

Psychopyro80
Fri May 20, 2005 6:06 pm
#1

Just read the patch notes for TC and...WOW.
This is great news for pet crafters.

Profession: Bio-Engineer
Using /sampleDNA will no longer set off your auto attack
Bio-Engineer Pet Levels should now function properly
Bio-Engineer Pet Re-sampling should now function properly. Crafted pets should be able to be re-sampled and reused to craft new DNA
Bio-Engineered creatures should now be usable and have reasonable balance for their level. Crafted pet levels should be appropriate for the stats the crafted creature receives
Bio-Engineered pets from before the Combat Upgrade should convert to a usable state when called. (Old armor values will be replaced by new ones, appropriate to the creature's level)
Crafted pets should fight reasonably well for their level
Fixed an issue where un-balanced bio-engineered pets could be created
Bio-Engineer Pet Stats fixed to have an effect on function
Each of the following DNA traits now affect new attributes:
Hardiness: Health
Endurance: Health Regen Rate
Fortitude: General Protection (Base Armor)
Dexterity: Defense Value
Cleverness: To Hit Value
Power: Min/Max Damage
Intellect: Reduces the effectiveness of intimidated, stun, dizzy, and blinded state effects.*
Fierceness: Adds a small chance for each attack to be a critical hit.
Dependability: Adds a small chance for the creature to absorb half damage on a hit (critical save).
Courage: Aggro generation bonus added to normal attacks.
* This doesn’t reduce the chance the state effect will be applied, but reduces the amount it impacts the pet's ability to fight. Dizzy, for example, makes the pet less likely to hit and more likely to be hit. A dizzy pet with high state resist will fight better in that condition.

Just WOW.



Igie–Jedi Virak–Commando
Igies–Bounty Hunter Satik–Entertainer
Awwik–Structures Isho–Domestics
Omaro–Engineer Eixoa–Munitions
The Galactic Senate-Test Center
"I feel like I'm Han Solo, and you're Chewie, and she's Ben Kenobi, and we're in that f***** up bar."
Kivrin
Fri May 20, 2005 6:39 pm
#2

Thanks for posting.

Dependability is a little weird. It doesn't say anything about special attacks either.

I am excited to have a working system again. I hope it works out. It's been really tough to trust these people to make decisions on their own.

Any contact on the correspondent secret area?



- C A N C E L L E D -
kivrin://m.pikeman.bio-engineer/~ahazi
dantooine.MO ['vendor'] = { 100, 2222 }; /* meds and supplies */

lammergeier
Fri May 20, 2005 7:33 pm
#3



Kivrin wrote:
Any contact on the correspondent secret area?




if there were, I couldn't tell you.

I'll be on TC working out the kinks in the new system.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
zekaptain
Fri May 20, 2005 7:52 pm
#4






lammergeier wrote:





Kivrin wrote:
Any contact on the correspondent secret area?






if there were, I couldn't tell you.

I'll be on TC working out the kinks in the new system.





bout time you came back to TC
Kivrin
Sat May 21, 2005 4:29 am
#5

Does that mean if there weren't you could tell us there aren't any, meaning there actually is? /shifty-eyes

JK, thanks lammergeier


lammergeier wrote:


Kivrin wrote:
Any contact on the correspondent secret area?




if there were, I couldn't tell you.

I'll be on TC working out the kinks in the new system.





- C A N C E L L E D -
kivrin://m.pikeman.bio-engineer/~ahazi
dantooine.MO ['vendor'] = { 100, 2222 }; /* meds and supplies */

Aleskander
Sat May 21, 2005 4:42 am
#6

Sweet, we're getting a fix!!!!!! Not to mention we just got more info about what the various stats do than we've ever gotten from the Devs. That will halp take a lot of guessing out of the crafting.


I'll have to sticky that up so I don't loose the list.


Now we'll just have to come up with stat limits for CL10.




*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
Cindal
Sat May 21, 2005 6:02 am
#7

Hmmm, fix or bigger nerf to BE pets??? Looks like Non-CH pets will be worthless if you need xp.



Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

Bertus
Sat May 21, 2005 12:04 pm
#8

no stuff about specials though, seems they deliberately removed it from pets...
MOUNTAINMAN13
Sat May 21, 2005 5:45 pm
#9

i wanna know how you got that really cool sig cin....i want one...hehe....nice thread btw



"MOUNTAINMAN" / "RAGGEDYMAN"
"Sir-DeathStar" Master chef
Vender @Fort Ronin, Talas 5548 -3691
and naboo near theed-5419 5329

Hylidex
Sun May 22, 2005 6:14 am
#10






Kivrin wrote:
Does that mean if there weren't you could tell us there aren't any, meaning there actually is? /shifty-eyes





But he would know we would think that, and thus would make that implication just to throw us off the track, so clearly there actually isn't.


Seriously, however, I hate that this fix is appearing just at the end of the respec period. We can't actually see our profession before making the decision to stay in or to leave.



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
GadonThek
Sun May 22, 2005 3:38 pm
#11



Cindal wrote:
Hmmm, fix or bigger nerf to BE pets??? Looks like Non-CH pets will be worthless if you need xp.





Nevermind XP, it means non-CH pets are useless for anything except looks or mounts. Am I the only one who think's it's ridiculous that your pet can steal loot rights from you?
Dorelli
Sun May 22, 2005 4:17 pm
#12






GadonThek wrote:





Cindal wrote:
Hmmm, fix or bigger nerf to BE pets??? Looks like Non-CH pets will be worthless if you need xp.





Nevermind XP, it means non-CH pets are useless for anything except looks or mounts. Am I the only one who think's it's ridiculous that your pet can steal loot rights from you?






Addressing worthwhileness of pets - we find our non-CH pets very useful to draw out a creature from a pack. Just ask them to kill then almost immediately - follow follow to draw them off ... the creature comes running at you - NOT aggro'ing the rest and you can finish him off solo (if you wish).





Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

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