Bio Engineer Archive
Thread: Lvl 10 Pets that cannot be used?
Page 1 of 1
Reptus10
Mon Dec 29, 2003 10:46 am
#1
I made about ten primo lvl 10 pets deeds last night only to try to sell as a non-ch pet and half the deed fail because non-ch people could not control them. I would turn over the deed or use transfer command and everytime the problem occured the error reported "too many pets in datapad..." but that was not the case. This problem occured with pets from lvl 7 seven to lvl 10. Has anyone has this problem before and do you know fix?
We tried a number of things to try to fix thing including:
1) Re-load game
2) Empty datapad
MrT
Master BE/Master CH
Tarquinas
Tansun
Mon Dec 29, 2003 10:47 am
#2
did you use skins that are norm agro in the wild? If so the non-ch can't use them.
njvenge
Mon Dec 29, 2003 11:08 am
#3
Yep some clones are "vicious" and can't be controlled by non-CH. Wish they would tell use that in the actual skin during the 2nd stage of the cloning process (before we commit it)
Spazzers
Mon Dec 29, 2003 11:50 am
#4
Had that happen with a langlatch, a kusak, and a hurrton. All of them are aggressive in the wild.
Darniaq
Mon Dec 29, 2003 11:58 am
#5
Had this happen with a Mite my buddy made for me. CL7 and all sorts of goodness, but after a CH trained the commands, I couldn't use it. Because it was Aggro.
Meplorium
Mon Dec 29, 2003 2:33 pm
#6
They could try using a +/+ taming wild/vicious creatures clothing mod. I was CH 1/4/4/4 and couldn't call a vicious creature without having those clothes on. May work on non-CH.
Page 1 of 1