Bio Engineer Archive

Thread: Agro/Non-Agro Skins

Monthar69
Mon Dec 29, 2003 3:41 pm
#1

I went through the entire list of skins we have and updated all of them at swgcreatures.com. There were a few that do not have a wild version so if every wild version of that creature was agro I flagged the BE only version as agro. Same for non-agro. However there are a few that have both agro and non-agro versions in the wilds with alternate names like male, female, etc but not one with the same single word name we can make. In those cases I left agro marked as unknown. So we'll need to make a pet that's over CL 50 usign one of those skins to verify by having a non-wookie without +taming clothing/attachments try to call it once full grown. If they can then it's non-agro, if not then it is agro. Or someone could test them using lower level versions provided the CH that tests it has lower taming vicious skill than the creature's CL.


I also made sure every crature on the list had the correct cloning level listed. 0 for novice, 1-4 for the clone tree and 5 for master.




Looted crafting components Revamp idea
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=794885
Monthar69
Mon Dec 29, 2003 5:08 pm
#2

Ok I'm a bit dense at times. No need to go to too much trouble to check agro. If it's made Cl 10 or lower than any non-ch can attempt to tame it. If the non-ch can't tame it then it's definately an agro skin.


I made some critters using durni DNA so they'd come out CL 10 or under but with low stats. 3 came out right at CL 10 the 4th at CL 9 of those I was able to tame and call all but the bordock. It wouldn't let me tame it with some message about not enough room even though the only creature I had in the pad was my mount. So since it wasn't a space issue it must have been because bordock skin is agro.




Looted crafting components Revamp idea
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=794885
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