Bio Engineer Archive
Thread: How Do You Hit The Cap on Tissues?
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Nueanda
Sat Aug 27, 2005 9:22 am
#1
From another post:
Quemine wrote:
Ok, so I am a 12 point Master BE, I use only resources that are 900+ in OQ and 800+ in PE and I can't get anywhere near this cap! I was just making some INN's last night and got all excited because everything I was using was not only 990s in OQ but 900s in PE, and I have some 1000 OQ wood that I busted out to use as well... needless to say, I maxed out at 116!!! Points left over that I couldn't use... I had even hit 116 with a couple of exp boxes left open, and when I further experimented... guess what? STILL 116. Same thing happens when I crafted MNS's...
Just asan example..
Recently I managed to hit 59/89/119 on my chef tissues, this is with a some really great resource spawns over the last year. This felt great! I had accomplished something and it was quite a challenge to it! Checking swgcraft for new resource spawns, counting out the tissue values.. ^_^ Next challenge, 60/90/120 tissues! Probably never going to happen but it would be fun to try!
Ok, so I am a 12 point Master BE, I use only resources that are 900+ in OQ and 800+ in PE and I can't get anywhere near this cap! I was just making some INN's last night and got all excited because everything I was using was not only 990s in OQ but 900s in PE, and I have some 1000 OQ wood that I busted out to use as well... needless to say, I maxed out at 116!!! Points left over that I couldn't use... I had even hit 116 with a couple of exp boxes left open, and when I further experimented... guess what? STILL 116. Same thing happens when I crafted MNS's...
So what gives? What step, process, items, am I missing? I'd be just happy with 8's, let alone freak out about 9's!!! I make quite a sum of money every week selling chef tissues, and I would love to be able to provide the best stats possible.
Thanks for your help, in advance...
imprezablueny
Sat Aug 27, 2005 10:25 am
#2
What's the Flavor stats on the items that your using? That plays a bigger role in your outcome, expecially since your using wood wich has no Flavor stat. So by using the wood, if your other items have low Flavor stats, they count more towards the final crafted project. The only time I use wood is when my OQ is a little low on a item, but it's PE and Flavor our high (ie 980+). That way it ends up helping me out by boosting my overall OQ stats.
LuCha
Sat Aug 27, 2005 11:44 am
#3
Try this:
http://home.houston.rr.com/hobiewan/Seska/swg/TissueCalc.html
it will help you figure out what is going on with your tissues 
Edit: I'm clicky impared ![]()
Message Edited by LuCha on 08-27-2005 11:45 AM
Quemine
Sat Aug 27, 2005 7:42 pm
#5
Follow the link and you will find the answer...
50% OQ
30% PE
20% FL
And don't forget a pinch of salt to get that extra point.. ^_^
LloydPickering
Sun Aug 28, 2005 5:30 am
#6
I made 119 INN the other nite, and did it with 10pts. (1 amazing success, 1 great success).
The secret to high stat tissues is to know that when you use wood, even though the OQ is 50% of the formula, the OQ is determinned over 3 resources, whereas the PE/FL which is the other 50% is determinned over 2 resources...making them more important individually.
We all know its OQ 50, PE 30, FL 20. When you use wood it changes this formula as only the woods OQ counts. This means that the PE/FL of the meat and flora counts even more...I prefer to get meat with a high PE/FL with a slightly lower OQ. It tends to be less in demand, and is just as good, if not sometimes better than that with a high OQ.
The secret to high stat tissues is to know that when you use wood, even though the OQ is 50% of the formula, the OQ is determinned over 3 resources, whereas the PE/FL which is the other 50% is determinned over 2 resources...making them more important individually.
We all know its OQ 50, PE 30, FL 20. When you use wood it changes this formula as only the woods OQ counts. This means that the PE/FL of the meat and flora counts even more...I prefer to get meat with a high PE/FL with a slightly lower OQ. It tends to be less in demand, and is just as good, if not sometimes better than that with a high OQ.
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