Bio Engineer Archive
Thread: CL23's
Cindal wrote:
You have to give something up, like health.
Yes I knew that, but how high can you push the damage?
Using the BE tool to set everything else to 0 and upping the power, the theoretical maximum is in the order of 379. But that is without any health at all ... (and the BE tool is of course not always accurrate).
I don't know what the practical maximum is ...
Dor
my good friend lucha was playing around with maxing damage on trips and had it over 300 but the health was 1k....lol so maybe 250ish with 3-4K health is possible?
pugguh wrote:
my good friend lucha was playing around with maxing damage on trips and had it over 300 but the health was 1k....lol so maybe 250ish with 3-4K health is possible?
How do you feel about the generational clones that take down aggro bonus, crit hit and save, and state resist to almost nil in order to get higher damage and health please?
Dor
Dorelli wrote:
How do you feel about the generational clones that take down aggro bonus, crit hit and save, and state resist to almost nil in order to get higher damage and health please?
Dor
Since I will be taking 100% of the agro as a MBH anyway, I dont particuarly care for those stats in the first place.
I tried to make a 2nd gen pet. The math looked good. The logic looked great. It all made sense. I used a ton of the pre-CU DNA thou. The bad part was the first crit fail. After getting everything together again, the assembly didn't go as planned. The hardiness and the power were way over predicted levels. I learned my lesson: 1st gen pets are gewd!
I will try to get a little higher health and keep 300+ max damage thou. What can I say, I'm a slave to the demands of my CH friends