Bio Engineer Archive

Thread: WIsh List

NancyJ
Wed Jun 02, 2004 4:24 am
#1

What are your wishlist items?




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shargus
Wed Jun 02, 2004 4:49 am
#2

#1 Final creature level and HAM to appear in the Generic DNA template as you experminent. Or even a seperate button that you could manually click to have it generate those results so it does not HAVE to be calculated during every expermination cycle.


#5 Recovery of the DNA template during critical fails,just likearchitect components not being destroyed during a crafting failure


#6 Some relief to the problem of DNA storage


#7 Lower Mind cost for DNA sampling, being boozed up on Brandy while riding a speeder bike can be hazardous to your health



I skipped my #2 - 4 wishes since #1 is so important to me if thats the only thing they can do the rest really would not matter.


Scotar
Brutha
Wed Jun 02, 2004 5:38 am
#3

In no particular order:


Some new skins, maybe snake and fliers?


(Secret) research data.


Actually thats about it. I am a pretty easy guy to please really. All in I like the rest of the prof, I even quite like the uncertanty of what level your pet is going to turn out. Adds to the fun,I like trying to gauge how things are going to turn out myself!






Dindo Yolgo The Short Purple Rodian
n00b

One Tequila, Two Tequila, Three Tequila, Floor

Tansun
Wed Jun 02, 2004 5:45 am
#4

Tape SEAs for BE


Secret research data found or something


BE items for armorsmith


Change the resource requirements back to old days. Hate the 33% flav / oq / pe - makes meats and such dang expensive



Tanson Yanshi - Working to Master BE once again.
Castillo
Wed Jun 02, 2004 6:11 am
#5


Apart from the obvious bug fixes:


Im sure we were promised this as part of the original revamp proposal, but some way of influencing the size of cloneseg. a man-sized graul ora puppy sized kusak. Obviously they need to set certain limits (maybe it could be linked to CL relative to wild versions or something?) so we dont get Rancor sizedGnorts running around.
Akelan
Wed Jun 02, 2004 6:57 am
#6

1. Flying templates - Peko and Reptilians


2. Size of creature options, from "infant" sizes to 50% above normal, in perhaps 5 stages, so we can select the maximum size of the creature at maturity (without affecting stats). Perma-kittens and oversize rancor "oafs"


3. Unique templates - A creature or two that is unique to the BE craft, so that we can create something engineered to be a highly useful type of pet creature. Possibly as an analogue to the Droid Engineer's specialization for entertainers (effect), scouts (harvesting), or other special-use droids, we could create pet types that are useful to an entertainer . For example, CameLions - cats that mimic the colors and sway to the movements of the dancer or musician. "Sneaks" - tiny pets that a scout or ranger can send ahead to recconoiter an area and report back on the number and type of creatures or enemy players there. "Guard Dogs" that bark at the presence of unfamiliar (enemy faction) players. These might even be non-combat pet types, low HAM and limited, if any, damage, but useful to the players in other ways. Pack animals have long been a favorite idea of mine - mount classes with an equipped, tailor or artisan made saddlebags that have 30-50 item storage and act similarly to the storage compartments in droids.


4. Flying mounts, or creature-drawn carts, at the creature's highest movement speed (gurreck running speed or flying mount speed close to landspeeder travel speed)


5. I would still argue against an indicator of the CL as we experiment, as making it far too easy, but displaying the predicted level on the completed template before we do a pet combine would be a good compromise.


6. Template Sampling. The ability to take EXACT copies of DNA from a template so that perfectly identical clones could be made, even in limited numbers


Scenario:


Say 3 to 5 samples per template max, allowing a single combine to a factory schematic for an identical set of templates to be made. We make 5 templates, extract 4 samples from each of the templates. We use 1 of each set to create a template schematic, place the other 15 templates in the factory, and recieve 3 IDENTICAL templates to make 3 identical clone pets.


Besides the bugfixes we so need, these would breathe a little life into the profession.


LLan




Sabbthiel
Wed Jun 02, 2004 7:36 am
#7

'Ello,


This is a bit of a wild idea i suppose but...


I thought it would interesting if Rangers could make "scent packs" that could be given to pets thus allowing them, for a short time, to use the track creature ability on the creature scent pack was geared for. It would give both rangers and creatures a lil more use. This of course would not be worth using on many creatures given mission locators, but for some of the more rare creatures it would be nice for.
Dyxon
Wed Jun 02, 2004 8:38 am
#8

My first oneis sort of a cross-over wish....me being a MBE/MCH and all.


Wolf-type skins. Sure there are "dog" type skins, but they all look like junk and don't really deserve to be called dogs. I'd like to create a creature that looked like a wolf, instead of always haing to make a big cat. I'm not a cat hater, but I just get sick of having cats always be the fastest and best-looking pets I can make. If they can emulate feline grace, then why can't theyemulate a wolf's proud prowl and hunting instinct?


Also, a better way to store DNA...maybe an extra container specifically made to hold DNA, that can be worn at the same time as a backpack.


A lower chance of killing your target with DNA sampling at Master, so that you can get more good samples would be good too.


A guaranteed number of samples from pet deeds that you make, since there's not really a pet to kill with DNA sampling. That way making second and third gen creatures would be a bit easier, and you would be more likely to get enough to make another generation. Maybe they could make an auto-sample of 5. If the were identical and stacked, that would be even better!


Dyxong Calamin - Shadowfire: MCH, MBE
Talthazar
Wed Jun 02, 2004 10:06 am
#9

A note on clone size - this really doesn't belong on the wish list but rather on the bug list. Clones are already supposed to scale according to CL by design, but it has never worked.


For myself, wish list items would be as follows.


1) More Tissues for clothing.


2) BE Skill tapes


3) More skins, preferably akin to the current weapon schematics in the dungeons. I think it's a damn shame there is no BE content in the Geonosian cloning research facility.



Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Bonestein
Wed Jun 02, 2004 1:32 pm
#10

yeap, looks everyone wants the same thing. Here are my wishes


1. Secret research data


2. Vendor at Master


3. more creature skins ( there are still animals you can get in the wild that BE can't make) perhaps when you sample from a creature, you are able to make that particular creature, but not untill you sample from them first to "unlock" the skin in your datapad.


4. more neato stuff....



Bonestein
Wed Jun 02, 2004 1:35 pm
#11

I am too dumb to edit.... the sampling of creatures before "unlocking" them is a bad idea. some creatures are just too hard to sample.
Albion_DeCrappa
Wed Jun 02, 2004 1:52 pm
#12

I agree with Bonestine, we need more neato stuff like Mad Scientist stuff.


1) The ability to mix the skins of creatures together. Head of a Rancor, body of a durni, feet of an Icopi.
2) Ability to manipulate the DNA sample to give things like... glow in the dark red eyes.
3) The ability to take DNA samples and somehow add the creatures ability temporarily to a player.




-Al (+0 Master Bio-Engineer / Master Swordsman and Miner for Hire.)
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Ketu_Sringa
Wed Jun 02, 2004 1:54 pm
#13


Hmm, let's see...


1 - CL indicator at least on the finished template. It's insane to have to wait til you skin it to know the CL. Obviously, if you stick a low level template into a high min CL skin it'll increase, but any confusion that could cause would be mitigated by (*gasp!*) improving the information listed about each skin to add the min CL and whether or not it is aggressive.


2 - DNA storage options!! Blood sampling, allowing us to cart off something which will yield multiple samples for later, seems a good straightforward approach. I finally placed a vendor but it's main use is something the devs prolly frown on (but which I'm sure they realize the majority of the player population with vendors does) - I store stuff on it, particularly DNA, and can organize it.


3 - DNA samples should have mouse-over information saying what it is from, if not putting the creatures name in the sample itself (ie, "VHQ Mutant Rancor DNA", tho "Mutant Rancor DNA, VHQ" would sort more naturally IMO). The examine information also needs to include the CL of the critter it came from. This is especially useful when resampling... I can at best guess what CL some resampled DNA I have sitting around originated from.


4 - cLOne SiZe cONtRoL! I'd rather this were NOT tied to the CL, but something we can fiddle with. To increase or decrease the clone size within the sizes one finds in nature (ie, no man sized Grauls). Also, FIX THE GURRCAT SIZE!! I've got a couple of old clones where the tamed Gurrcat came out _small_, like it should be. It's a Gurrcat, not a Tuskcat, and should be that size both when in deed form AND when tamed (an older bug meant that Gurrcat deeds were tusk-cat sized - now both the new deeds and the tamed critter from the new deeds are Tuskcat sized... taming an older Gurrcat deed will still yield a gurrcat-sized critter, as I have tried this post-patch). I want my trio of uber kittens


5 - More tissues, including more choices for tailor, and tissues useful to armorsmiths and weaponsmiths. We've had our CH market largely nerfed (and as you have said, the worst is likely yet to come in that regard), I'm sure that AS and WS tissues would be a big help in restoring that.


6 - New skins! Reptiles and fliers (including rasps) would be nice, tho I'm personally gunning for a Quenker skin ever since they nerfed my pair of BDQ's. IMO, all the "beast of burden" skins are a waste of space unless they can actually be mounted or carry stuff, and can be replaced with more exotic pet-sized things such as rat, toad, snake, and bird skins. Even if these were looted items it'd be nice to have the options!


7 - pH4t B3 l3wt!! Seriously, we could do with some schematic drops for tissues/critters (Genosian critters would be nifty as skins - it's not like it's giving us more power in the clone, just more options), and BE-related SEAs. The secret research data as it appears to be slated to work doesn't really seem like it'll be that useful to us IMO. For staters, it sounds like a single item, which makes it useless in factories, or really for Chef tissues unless it can seriously up the max bonus. What's the point of making a _single_ Chef tissue which is maxed out - even if you had several, if they don't stack you can't run it in a factory and neither could the chef? For tailor tissues it _might_ be nice to make a single +25 item, but that can be had with 2 +13s with marginal resources easily enough, and again, it'd be a one-off and self limiting by the the overall +25 bonus limitation. Now, secret research data for clones would be quite nice AND make sense as one-off loot drops. Ie, something that will boost HAM or damage ("+40 fortitude", added in directly to the final combine, ideally without affecting the CL, tho a min CL wouldn't be bad), or provide an over-riding special attack guaranteed to stick despite what is in theDNA used- especially one of the AoE attacks. That'd be nice loot, and beat the heck out of any one-off tissue enhancement.


8 - eggs, milk, and shellfish should all auto-stack. Guess I should add that to the bug list, too, just in case.


9 - Auto-success for skin combines (or return the template), and return of DNA in template combine crits. That stuff is at least as hard to come by as anything an architect might lose, and we currently have the twice the chance of a critter combine failing, with the extra bonus that we get no chance to experiment on that second combine.



That's it for me






+--------------------------------------->
| Ketu Sringa // MCH/MBE/Ranger0030 /) /) "Fade away
| ( o o ) into the
| near LOST City, Naboo = x = ethereal
| Lowca m m grey..."
+--------------------------------> ***(=======-


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