Bio Engineer Archive
Thread: WIsh List
In no particular order:
Some new skins, maybe snake and fliers?
(Secret) research data.
Actually thats about it. I am a pretty easy guy to please really. All in I like the rest of the prof, I even quite like the uncertanty of what level your pet is going to turn out. Adds to the fun,I like trying to gauge how things are going to turn out myself!
Tape SEAs for BE
Secret research data found or something
1. Flying templates - Peko and Reptilians
2. Size of creature options, from "infant" sizes to 50% above normal, in perhaps 5 stages, so we can select the maximum size of the creature at maturity (without affecting stats). Perma-kittens and oversize rancor "oafs"
3. Unique templates - A creature or two that is unique to the BE craft, so that we can create something engineered to be a highly useful type of pet creature. Possibly as an analogue to the Droid Engineer's specialization for entertainers (effect), scouts (harvesting), or other special-use droids, we could create pet types that are useful to an entertainer . For example, CameLions - cats that mimic the colors and sway to the movements of the dancer or musician. "Sneaks" - tiny pets that a scout or ranger can send ahead to recconoiter an area and report back on the number and type of creatures or enemy players there. "Guard Dogs" that bark at the presence of unfamiliar (enemy faction) players. These might even be non-combat pet types, low HAM and limited, if any, damage, but useful to the players in other ways. Pack animals have long been a favorite idea of mine - mount classes with an equipped, tailor or artisan made saddlebags that have 30-50 item storage and act similarly to the storage compartments in droids.
4. Flying mounts, or creature-drawn carts, at the creature's highest movement speed (gurreck running speed or flying mount speed close to landspeeder travel speed)
5. I would still argue against an indicator of the CL as we experiment, as making it far too easy, but displaying the predicted level on the completed template before we do a pet combine would be a good compromise.
6. Template Sampling. The ability to take EXACT copies of DNA from a template so that perfectly identical clones could be made, even in limited numbers
Scenario:
Say 3 to 5 samples per template max, allowing a single combine to a factory schematic for an identical set of templates to be made. We make 5 templates, extract 4 samples from each of the templates. We use 1 of each set to create a template schematic, place the other 15 templates in the factory, and recieve 3 IDENTICAL templates to make 3 identical clone pets.
Besides the bugfixes we so need, these would breathe a little life into the profession.
LLan
yeap, looks everyone wants the same thing. Here are my wishes
1. Secret research data
2. Vendor at Master
3. more creature skins ( there are still animals you can get in the wild that BE can't make) perhaps when you sample from a creature, you are able to make that particular creature, but not untill you sample from them first to "unlock" the skin in your datapad.
4. more neato stuff....
I agree with Bonestine, we need more neato stuff like Mad Scientist stuff.
1) The ability to mix the skins of creatures together. Head of a Rancor, body of a durni, feet of an Icopi.
2) Ability to manipulate the DNA sample to give things like... glow in the dark red eyes.
3) The ability to take DNA samples and somehow add the creatures ability temporarily to a player.