Bio Engineer Archive

Thread: To Hit ...

HealerChic
Mon Oct 10, 2005 4:53 pm
#1

I got a request for a non-CH pet w/ high to hit, and come to think of it i don't know what stat controls that. Can anyone help me out? TY



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~ I'm glad the NGE came out. Gives me free time to work on my post count ~
Anarrion
Mon Oct 10, 2005 6:12 pm
#2







HealerChic wrote:

I got a request for a non-CH pet w/ high to hit, and come to think of it i don't know what stat controls that. Can anyone help me out? TY




Nope, sorry. No one can help you out with getting high To Hit on a non-CH pet. The To Hit is adjustedbased on CL after calling the pet a couple times. All CL 10 BE pets will have the same To Hit. To answer the question though, To Hit is controlled by Cleverness. Hope that, umm, helps.

Message Edited by Anarrion on 10-10-2005 08:13 PM

Kaomond
Mon Oct 10, 2005 11:35 pm
#3






Anarrion wrote:







HealerChic wrote:

I got a request for a non-CH pet w/ high to hit, and come to think of it i don't know what stat controls that. Can anyone help me out? TY




Nope, sorry. No one can help you out with getting high To Hit on a non-CH pet. The To Hit is adjustedbased on CL after calling the pet a couple times. All CL 10 BE pets will have the same To Hit. To answer the question though, To Hit is controlled by Cleverness. Hope that, umm, helps.

Message Edited by Anarrion on 10-10-2005 08:13 PM



That;s right, although we can adjust the initial stat on the deed using high cleverness DnA, it is totally pointless doing so, To-Hit, Armor Effectiveness andone other (Why oh why can i never remember this one despite being told hundreds of times) will always adjust to a pre-defined number that scale with the creatures level.





Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



HealerChic
Wed Oct 12, 2005 9:40 pm
#4

great, thanks guys. i knew armor was borked, but didn't realize to hit was as well. very useful info TY



...........................................................................................................................
~ I'm glad the NGE came out. Gives me free time to work on my post count ~
Kaomond
Wed Oct 12, 2005 11:18 pm
#5






HealerChic wrote:
great, thanks guys. i knew armor was borked, but didn't realize to hit was as well. very useful info TY





Not borked, designed that way or so some seem to think.




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



Dorelli
Thu Oct 13, 2005 12:17 pm
#6






HealerChic wrote:
great, thanks guys. i knew armor was borked, but didn't realize to hit was as well. very useful info TY





And the Defense value. Armor Effectiveness, To Hit, Defense. Cannot be changed by a BE.


Dor





Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

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