Bio Engineer Archive
Thread: So ... they want to make BE a crafting profession...
Page 1 of 1
goatt_13
Tue Oct 11, 2005 2:28 pm
#1
droid and bio engineering could easily be linked via subcomponents for the mechanical limbs everyone seems to die for.
so much could be tested and developed.
so much could be tested and developed.
Dorelli
Wed Oct 12, 2005 12:40 am
#2
Here's one idea (not that ideas ever ever go anywhere). Separate tissues and medical crafting from pet crafting. Make a new artisan class called 'Chemical Engineer' who crafts those. Make the Domestic Arts line a prereq for it. Put in at least 5 times the number of different chef and tailor tissues in and make the results depend on the ingrediants used ... or some kind of cool mini-game.
Medical crafting should be put BACK into the medical line. Combat medics should be able to make their own enhancers. Doctors the same. Much as rangers make traps, etc. CM's and Doctors will both have the ability to make instant stims that everyone can use.
Then make BE pet crafting part of Creature Handler. Stuff ALL the pet skins and DNA sampling ability into master Creature Handler and call it a 'master specialization'. Less than master Creature Handlers would not be able to sample DNA at all nor craft pets. However one line of Creature Handler is the Pet Stim line. The medic prereq thus goes AWAY from BE (well CH), except for the people who are keen to craft their own medical subcomponents.
Will it happen? No.
Dor
Spazzers
Wed Oct 12, 2005 12:49 am
#3
During the CUalpha reading classes we attended way backwhen,this idea was discussed in length. The new profession was called Pharmacist.
The developers decided there wasn't enough things for the pharm to do though, keeping in mind they wanted to reduce the amount of meds and components docs had to carry.
They even discussed removing all medical supplies completely and just letting docs and CM's do their thing simply by waving a hand, without any consumable at all. People called this magic so the developers added medical crafting to BE but on a much more scaled down version than we'd been use to.
And here we are.
Mr_Desert
Thu Oct 13, 2005 10:55 am
#4
Er I kinda like it as it is now, got all me med crafting and now make tissues and pets also.
Just my 2 cents.
Soldyne
Fri Oct 14, 2005 4:45 am
#5
I have been BE all my 2 years at this game. I have seen many things come and go. When I first heard we were going to be making the medical supplies I was excited. We finally get to make something that everyone has a use for. Then my spirits were shattered when I found out that you didn't need meds to heal yourself if you had any medical skills. If the discussion was to limit the number of items a doc or CM had to carry well thats just tough. RL docs always carry some medical supplies when they are going out in the field to treat the wounded. As for CM's which is essentially Biological Warfare, they should be required to carry items for their debuffs. I mean how can you make a thyroid rupture without the aid of something else. It is borderline magic/force power with a great big lean over the edge.
But like Dor said, not that our ideas go anywhere.
Page 1 of 1