Bio Engineer Archive
Thread: Was there a stealth nerf on scent masking?
On a side note though, I almost never die. Never died sampling Mutant Rancors or much of anything. No I don't hop on my bike either, my strategy is quickly popping on my Adv Ubese when aggro happens. With most creatures you dont' even have to burst run away you can just run off in a direction till the monster gets bored with hitting you and loses interest, heh.
your wasting money on +30. the max you can get is +25, the other +5 doesnt work. so your total masks skill is +95, not +100.
I doubt there has been a nerf tbh, but it could be possible they modified the running/crawling/... mods.
I have 70 + 28 whichshould equal 95.
I have no problem running through cl50 lairs. Anything above that, I fail quite a bit but thats the way it should be. I think I should also have a little more trouble with rancor lairs but I am not going to complain ![]()
I think it is working the same as before the update. However, they di monkey with stuff related to mask scent so you never know what side effects it had (this game is full of them). they changed xp granting for mask scent while indoors (squill caves comes to mind) so maybe there is something buggy. many are complaing about it but I have not noticed. i think it works like it should.
I have exploreIV (+70 mask scent), and I wear a total of +30 camo/scent masking clothing, this brings me to +100 scent masking.
Just a few weeks ago, I could approach (walk and not run) aggressive creatures on Dathomir with relative safety. They detect me once in maybe 4 or5 tries. Since this last patch, I am detected EVERYTIME I approach an aggro lair.
So is this a bug? Or am I just unlucky ten times in a row (free trips to the cloning station every time)? Or has the Devs snuck in yet another nerf, without informing the players?