Bio Engineer Archive
Thread: Tensile Resistance: Altering specific stats
To start with, I did a search for anything regarding Tensile Resistance tissues and didn't find a thing, so I apologize up front if this is a duplicate post. *That and I'm tired and am working on partial marbles here*
How does one get the Melee Defense modifier to go up beyond a +4??
I am a Master BE and I have been pulling my hair out trying to get this stat to go up for days now. Here's my latest attempts ingredients and after 4 amazing successes and the rest great successes, I still only ended up with Melee Defense +4 Defense vs. Stun +15
Hide: OQ 977 Shock 730 UT 508 Mall. 503 Decay 157
Flora: Dantooine Beans OQ 988 PE 975 Flavor 894 Decay 816
Creature Resources: Yav. Carnivore Meat OQ 929 PE 965 Flavor 891 Decay 401
Bone: OQ 891 (sorry forgot the rest of the stats but according to the modifiers, bone is not "supposed" to make a difference)
Tensile Resistance Modifier 1 : 33% OQ, PE & Flavor
Tensile Resistance Modifier 2: 33% OQ, PE & Flavor
* I only get one option to experiment on also, not sure if that's supposed to be that way or not *
So as you can see I have great resources and the experimentation is not at fault either, yet I cannot get the Melee Defense to go beyond + 4. Is that the cap and I have a crazy customer !? Or what am I missing or not doing? I use a +14.76 crafting tool with a 43.06 Crafting station.
Any help here would be great! Thanks again!
+4 appears to be the cap for Melee Defense in that tissue.
I'm 99% sure I made +19 stun / +4 melee... and that was capping out at around 94 or 95%. With all 1000's in pertinent stats, +20/+5 might exist, but we'll never see resources that good.