Bio Engineer Archive

Thread: Aggressive 65+ CL unuseable problem.

Tal-N
Tue Dec 30, 2003 2:04 pm
#1

It's a bug in the system, it'll be corrected. Simple logic is because there are rare babies that are CL60+, if they cannot be intentionally used when they mature then why were they added. It's because that issue with calling is simply a mistake.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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Tal'N Chratk
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Daishar_Valcyn
Tue Dec 30, 2003 2:13 pm
#2

I'd mentioned it before, but it does still look like the '15% rule' is still in place (cutoff appears to be 64 or higher vicious critteriirc).


Did they intend it to be removed? Who knows. TH's post about 'one-skillmod' could very easily have just been referring to max-level-of-pets vs. max-number-of-pet-levels....or they could have in-fact meant they were taking out the 15% thing too (I wouldn't actually be surprised if they intended to keep it).


Either way, it appears that several people have reportedbeing able to call out these pets when using mod clothing so we just need clarification from the DEV's




Daishar: Master Rifleman, Master Creature Handler
Jito: Master Doc, Bio-Engineer
Valcyn Server
MTDewback
Wed Dec 31, 2003 1:04 am
#3

Thread on the CH forum, might want to put your imput in there MBE's, MCH's unable to use our best stuff is pretty detrimental to our buisness.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=145064




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"Kassius the Kandyman" Master Vetrinarian, Rogue, Grand Master Pimp. Radiant Server.
Bio Engineer Goods for sale on my vendor at +5345, -4498 near mos eisly.

My holocron said "SELL ME FOR $$$" so i did.
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