Bio Engineer Archive

Thread: what are good dna for non-ch pets?

texmaster
Wed Dec 31, 2003 2:14 am
#1

Im having trouble adjusting dna to make good non-ch pets. can any bio eng's help find way to combine dna to make non-ch pets or below 20 pets? in my opinion anyone can make a cl 30 pet thats decent, but how can you max out a non-ch pet? this is where we will make good money. all help will be welcome since i've tried and failed many times at getting low lvl quality pets.



Stab- Bio Engineer 4/3/4/4 - ahazi

Kallah
Wed Dec 31, 2003 2:26 am
#2

Greetings,


I've been using Desert Razorbacks from Tatooine. Second-Gen pets come out around 4.5k HAM, 20% most resists (kinetic included), 30-40 damage, special #2 stunning strike. I just drop 3 points each into Physique, Prowness, and Mental, and let the last point get wasted. Comes out level 9/10 depending on how the experimentation went.


Not such a bad little pet, but despite its higherHAM it gets torn right up, and doesnt last near as long as an old rock beetle did. So I dont think it really falls into the "terribly over powered" catagory.





Kallah of Eclipse
Proud Member of
Empire's Elite Force

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