Bio Engineer Archive

Thread: HELP!! Need a CL 10 with high mind and decent action/health

Cesaire
Sat Feb 21, 2004 2:24 pm
#1

I am having a hard time getting a high mind creature for cl 10. My guildie wants one since his Dr can buff the other stats. He wants around 4-5k mind and 2-3k action and health (with them both around the same #)


The best I have come up with is

2500 H

3500 A

3800 M

2% kin


The problem I am having is that 1 more experiment on phys is getting me to cl 11-13. I told him his resists are going to suffer for this a bit and he understands, but would like as much as I can give him.


Does anyone have any advice, creatures that would be a good choice? I have been playing around for hours now with no luck.


I appreciate all your help!



_____________________________________

INA TAHAZI
Grey Haven Fire-Breathing Head Mistress
Shivash
Sat Feb 21, 2004 2:29 pm
#2

I'd say that's pretty damned close to your limit.



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ArthurDentOnBria
Sat Feb 21, 2004 3:13 pm
#3






Cesaire wrote:

The best I have come up with is

2500 H

3500 A

3800 M

2% kin






I say well done! You've achieved a CL 10 pet with 50% more mind than health and provided HAM numbers that are triple what you can expect in the wild.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
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Barr1cade
Sat Feb 21, 2004 3:39 pm
#4

How about a squall (cl9):


Health 4000

Action 5500

Mind 3500


Made from rogue fambaa, Veermoks and spineflaps off the top of my head...



- Barricade (Farstar)
Bio-engineer Vendor at Subliminal City, North coast of Naboo
Cesaire
Sat Feb 21, 2004 5:12 pm
#5

Hmm, I'll have to play around with those, thanks.


He really wants action and health around the same number or at least health to be the higher of the 2.



_____________________________________

INA TAHAZI
Grey Haven Fire-Breathing Head Mistress
SDNewton
Sat Feb 21, 2004 5:31 pm
#6



This is quite a task,


You can work around this in 2 ways ,


1) The art way


2) The rational way.



You have already achiewed what is rational acceptabal conserning the time you need to put in it.



´The art way :


Your goana need alot of hybrids to do this , and alot of TMB/ MerekHarvester/ Bark mites dna




Cant give you any recipie as this is art

Anyway, this is your final goal:



This is DNA samples that you will take from your hybrids , witch is hybrids and resamples from miscomplete pets and so on...


Physi

Dna with Hardiness <300 and Fortitude <100

Vuln to alot of stuff and 35%+ kinetic resist.

Remember, both stats cant go higher then 150 in the eksperimentation phase!

AND fortitude is just a waste nr, alway try to keep it low..



Prowessyou will need :

Dex <200

end <100
Vuln to alot of stuff and 25%+ kinetic resist.
Remember, Dex is important, endurance is just a waste of CL!!! And its VERY hard to keed endurance lower then Dexterity, i rarely eksperiment and if i do, never more then 1 point in this stat...


Mental :

mind is controlled by Intelect, so you need about 150 intelect and<40 cleverness , no specials or ranged, resistance have to be vuln on energy and over 10% on kin, Fortitude have to be lower then 150.


Psyc

750+ on depend

<550 courage

No specials! Very important ! If you cant keep em of, try to only have Stunning or dizzy!



Agreasion :

This is the tricky one , alot of people seems to believe a gnort will do in this slot, well it wont... You need a hybrid dna with these stats:

Fierc <100

Power <50

Vuln to alot of stuff and 35%+ kinetic resist.


No ranged ! and not the same specials, as if you have any, on the psyc ..



I think if you get those things you are good to go, remember all samples have to be lower then 150 on fortitude. You will need the Merek harvesters to make sure you have ALOT of resistance to loose from assembling with weaker mobs.



Hat a assemble today with 3,1k 3,5k 2,1k 35% kin, vuln on everything else , 30-40 dmg, stunning strike . It was with similair dna. The secret is to keep the secondary stats low ..



Have a look onthis picture . 2 pets shown, now does the fact that the one at CL 9 is best seems logical ? well thats because of secondary stats control...


http://www.semperdanica.dk/forum/album_pic.php?pic_id=558



And some of the dnafrom hybridsi have left over from todays work :


http://www.semperdanica.dk/forum/album_showpage.php?full=&pic_id=559





Message Edited by SDNewton on 02-21-2004 04:59 PM



Dies / Icaren ingame
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