Bio Engineer Archive

Thread: a problem i seem to have with the new system

Kevie
Tue Feb 17, 2004 10:10 pm
#1

i thought invalid pets were fixed?

i made a pet using the recipe most of us know about using voritor dasher and huurton pup dna but i also used a lesser plains bol in place of one of the huurton pups

so i used, in this order:

voritor dasher

lesser plains bol

huurton pup

voritor dasher

huurton pup


i made about five pets and tried to tame them and got the "you do not have the ability to tame this creature" warning msg


these pets were cl 8-10 andhad 9 kinetic and blast resistence, vuln to everything else, dmg about 70-75, some had dizzy strike and range, some had no special attacks at all

HAM costs were about 4k (give or take 300) for the health, 3k (give or take a couple hundred save one which had 3.8k) for the action and mind from 1.5k-2k


all of these pets seem to be invalid or just won't let me tame them....... any help or suggestions would be appreciated




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

yjkoo
Tue Feb 17, 2004 10:17 pm
#2


stupid question but do you have CH? if you dont, then you wont be able to tame them regardless of the CL.


im pretty new to this myself so im not sure if thats it or if its because you used naturally aggressive skins for your pets.

Message Edited by yjkoo on 02-18-2004 03:21 AM

DeneziB
Tue Feb 17, 2004 10:37 pm
#3

You have to have the CH ability to call vicious animals if the skin you put the template into is aggressive in nature (i.e., a red dot on your radar if you see a natural version of the animal)




Kevie wrote:

i thought invalid pets were fixed?

i made a pet using the recipe most of us know about using voritor dasher and huurton pup dna but i also used a lesser plains bol in place of one of the huurton pups

so i used, in this order:

voritor dasher

lesser plains bol

huurton pup

voritor dasher

huurton pup


i made about five pets and tried to tame them and got the "you do not have the ability to tame this creature" warning msg


these pets were cl 8-10 andhad 9 kinetic and blast resistence, vuln to everything else, dmg about 70-75, some had dizzy strike and range, some had no special attacks at all

HAM costs were about 4k (give or take 300) for the health, 3k (give or take a couple hundred save one which had 3.8k) for the action and mind from 1.5k-2k


all of these pets seem to be invalid or just won't let me tame them....... any help or suggestions would be appreciated









Denezi Bo'o: The Hero of Naboo
Queen of the Bantha. The Emperor's Right Pinky. The Slayer of Jedi (35)
Imperator Defensoris: "Vulpem pilum mutat, non mores."
What is <id>?

Kevie
Wed Feb 18, 2004 11:44 am
#4

i'm a 0002 ch


also these were crafted in one step, no resampling of the clone......



i used kusak, blurrg and gnort shells.... none of them worked






Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Xorqon
Wed Feb 18, 2004 2:36 pm
#5

Kusak you definitely cannot tame until you have 2-0-0-0 CH... same for Bluurg I believe.


Gnort should be fine though; not sure what's going on with that one.






Mendel - Master Bio-Genetic Engineer

"Everything that has transpired, has done so according to my design."
- Emperor Palpatine
bigjeff5
Sun Feb 22, 2004 3:58 am
#6

Not sure what is going on there, but the same thing happened to a customer of mine when she tried to tame her pet right after I sold it to her. It was well within the valid pet range for non-ch, in a non-aggressive skin, but it told her she lacked the skill to tame it. She was able to tame it on a second try though, so *shrugs*. Its obviously a bug, if your pet is under 5k health and has nice low action and mind it should be quite tameable. I'm still testing a non-ch with over 6k health, hehe.



Atyyy
Former Master Bio-Engineer
Master Swordsman
Master Dancer
TKA 0/0/0/4

Rhosac
Master Marksman
-almost- novice BH
loomis001
Sun Feb 22, 2004 4:57 am
#7






Xorqon wrote:

Kusak you definitely cannot tame until you have 2-0-0-0 CH... same for Bluurg I believe.


Gnort should be fine though; not sure what's going on with that one.









you need 3-0-0-0 to tame them.... you have to have cl 15



Member of the inqusitor of the Imperial Navy, imperial dark jedi
Tal-N
Sun Feb 22, 2004 6:42 am
#8





i thought invalid pets were fixed?


They didn't plug all of the holes, I've spoken to Talthazar about this at length and it sounds like the devs are aware of the problem but in the middle of working with other stuff so asolution isn't due as a hotfix. It will probably be part of the next publish.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Germaine
Sun Feb 22, 2004 7:35 am
#9







Tal-N wrote:





i thought invalid pets were fixed?


They didn't plug all of the holes, I've spoken to Talthazar about this at length and it sounds like the devs are aware of the problem but in the middle of working with other stuff so asolution isn't due as a hotfix. It will probably be part of the next publish.






While I agree that some of the pets still being created are "outside the bounds of developer intent", their failure to plug all these holes is getting pretty old, IMO. Incremental hotifxes, hotfixes to the hotfix and readjusments that don't work (in terms of stat adjustment to invalid pets) are slowly making the playerbase wary of any BE'd pets (non-CH ones in particular) with the justifiable reason that these are going to be corrected at some future date.


What is happening is that a system that was poorly thought-out, tested and implemented is being beta-tested on the live servers byBEspusing the limits. Here we are almost two months after the original cloning changes and we still have no firm idea what will be eventually allowed due to no documentation or guidance from the Devs. Anything we make is still suspect in our minds and in those of the playerbase. It's almost like the Devs knew there were major problems and bugs in the system, but said "well, let's let the players find them on the live servers and then we can correct them after the fact."


Sure -they plug these holes and adjust these particular pets,but what happens 2-3 months later when another recipe is found that pushes these limits? Yet another fix and correction. Quite frankly, I see no end to this cycle, and that is what is so frustrating. As a BE and player, I just want to know from the Devs when they are finally through with all their fixes and what is/is not a valid pet.




Gromo Weeg (aka "Bug"), Rodian Scum Deluxe
Eadack Trevyo (aka "Squid")

Four Accounts Cancelled

RIP SWG 6/27/2003 - 11/15/2005
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