Bio Engineer Archive

Thread: Help getting Knockdown special to work?

pnuma
Mon Feb 02, 2004 12:57 pm
#1

Hiya. I made a couple bearded jaxes with knockdown (cl 16, cl 27) just for fun, but in combat I can't get the jaxes to use their knockdown specials. Does anyone know if there's a creature skin, or ferocity, or CL minumum limit to make a pet able to use knockdown? Or do I just have a pair of Faulty Jaxes? Maybe I should try crippling strike. hmm.

Portabella
Bio Engineer, Chef - Twin Suns, Ahazi
moonreft
Tue Feb 03, 2004 1:10 am
#2

same problem with a cl9 jax 4k ham pet I keep for a personal tank. I stoped selling KD pets for that reason. poison works well as a sub
En-Sabah-Nur
Tue Feb 03, 2004 1:12 am
#3

KD is useless unless you can either make the opponent dizzy or changed in posture. If you notice any of the creatures in the wild with Knock Down have either Dizzy Strike or a something such as Cripple Strike. They use this attack first and then knock you down.



^TORAX NIGHTWIND^ TORAX' NIGHTWIND ^ TORVAN ^TALIC^
-V- Vengeance
THE EMPIRE WANTS YOU!
Disclaimer: I donot proof readmy posts. Use liquor to translate.
Disclaimer:
I post strictly for my own amusement.


pnuma
Tue Feb 03, 2004 1:26 am
#4

Oh, yes, I have dizzy strike too so that the knockdown will work (got dna just for this purpose, like mountain dewback and a brand of piket), but they don't even try to knockdown even when the target is dizzy is the problem. Oh well.. guess it's just one of those things.
En-Sabah-Nur
Tue Feb 03, 2004 1:55 am
#5

I have a theory about this that is hard to test. I think it has something to do with the Intelligence of the creature. In the wild some creatures can double them up quickly and knock you down but not all of them.



^TORAX NIGHTWIND^ TORAX' NIGHTWIND ^ TORVAN ^TALIC^
-V- Vengeance
THE EMPIRE WANTS YOU!
Disclaimer: I donot proof readmy posts. Use liquor to translate.
Disclaimer:
I post strictly for my own amusement.


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