Bio Engineer Archive
Thread: Tissue skill mod question
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Thendios
Tue Feb 03, 2004 1:21 am
#1
My question is ... do skill mods you get from BE enhanced clothing add to skills that you do not currently possess?
I understand that you have to be able to perform for myoflex to work, to heal for bio-sensors to work, or to mask scent for scent neutralization to work. But what about the passive skills?
A prime example of this is melee defense. If say you made a shirt for a novice pistoleer that had +15 melee defense/+25 stun defense, would that do anything for him since he would have no melee defense of his own at the time? Or does this work like bleed defense, where it will help everyone regardless?
Thanks for your time.
Thendios
Master BE
Chilastra
Gyopi
Tue Feb 03, 2004 9:24 am
#3
I think that melee defense is a modifier and not a skill. It is sort of like bleed defense. I think anyone can get benefit from clothes made with these tissues.
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