Bio Engineer Archive

Thread: +6 melee +13 stun but i need higher melee defense

Odin-X2
Tue Feb 03, 2004 12:06 am
#1

i need help on how i can craft a tissue with higher melee defense, what should i use, what should i do, what am i doing wrong???
Durabatr
Tue Feb 03, 2004 3:16 am
#2

could you tell us what did you used to get +6 melee i cant get over +4/+17 myself ...



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Seshemw
Tue Feb 03, 2004 4:24 am
#3

I've never gotten past +4 melee. . . What are people doing to get 5, much less 6?



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Armourboy
Tue Feb 03, 2004 5:19 am
#4

Yeah I want that question answered I've used all 900+OQ materials and can't get above +4... how the heck did tyou get +6


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Stormkahn
Tue Feb 03, 2004 6:13 am
#5

I can't remember the resources for +5 but it involved eggs in 2 slots for 980+ in the relevent qualities, the rest will have been 900+ too. Screwy failure results perhaps?
Scorus
Tue Feb 03, 2004 8:07 am
#6

The resource properties for melee defense are the same as everything else. Experimentation does two random rolls, one for each stat. This one was obviously just a freakish one.

Keep in mind that a Novice Swordsman, for example, only has a +5 melee defense. With two of these tissues you get over twice the abilities of a novice of an Advanced profession.



Scorus
Odin-X2
Tue Feb 03, 2004 8:15 am
#7

ok, I'll post the resources i used later this evening, I did know +6 is so good, i was always see +13 and what not and clotheing and so i thought it was bad for, what i know for sure was i had 900+ bone soft wood 700+ dathmorian insect meat 800+ and dantooine wild wheat 550+, thats what i used that i know, ill get exact qualty on them later, sorry i cant post it know but i just wanted to check and see if i was doing something wrong.
Delbon_Clinion
Tue Feb 03, 2004 9:39 am
#8

I'm reasonably sure it's capped at +5/+20, no matter the resources used...I don't think +6 is possible, freakish roll result or no



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Akelan
Tue Feb 03, 2004 12:37 pm
#9

The PE and Flavor make more difference on tissues in my experience than the OQ. OQ determines the initial combine, so it gives you the starting point, which is important, but the secondary stats give you the range of experimentation, and can make a LOT more difference than the OQ in the final outcome of the tissue.

I have also seen better results in using 2 points per experiment than in single or 3, not sure if this would hold up statisticly or not but anecdotal evidence seems to support it.

I was making +5/+17 tissues last night, I will have to check the materials I had but they were far the best I have done; generally 4/16 is the max I am able to get.

LLan Farseeker
mmaughme
Tue Feb 03, 2004 12:58 pm
#10

I've never managed to create anything higher than +4/+18. That you got it up to +6 is pretty damned amazing, in my opinion.




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Stormkahn
Tue Feb 03, 2004 1:01 pm
#11

+6 is very good in my experience, +5/+18 is the best I've had and that was will pretty damned good resources. The Melee bonus isn't really meant to hit 25 without including a fair number of panels, 5-7 ish.
billy128
Tue Feb 03, 2004 2:07 pm
#12

+4/+17 the best ive ever made . didnt think +5 was possible . Dont want to call anyone a liar but i would have to see a +6 to believe it .



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