Bio Engineer Archive
Thread: My first twins( repeatable)... how did i do =)
Kevie wrote:
i think blind would be more useful than crippling strike since it rarely works on creatures (and with dizzy doesn't keep them knocked down anyway)
Creatures don't get knocked down (in my many months of experience, including a couple in which I used a pair of Grand Wrix (KD special) exclusively. They had armor back then, sniff...
Anyway, this means that dizzy and KD in PvCritters is pointless. They won't fall down like an NPC or Player will.
Crippling Strike is NOT the same as KD, however. It is a posture-down attack, and works great on critters. My own pair of twin gurrecks (34 & 35) have int/blind and stun/crip, which means the opponent is doing less damage, has a smaller chance to hit, swings less frequently, and can be made to stop running around like mad (tho the posture-down timer mitigates this - only one PD in 30 seconds if I'm remembering the old nerf properly) and will take extra damage when PD'ed in melee. According to a post in the brawler forums, testing showed that intimidate may also make other state effects stick more easily, but that's hard to substantiate. I just love how it cuts the damage from an affecting opponent to 1/2 or less.
I use cripple when something in a herd or popping from a nest starts coming after me (I have no combat abilities to speak of) - hit it with a PD and it kneels, letting me gain some distance and usually causing it to switch to my pets. Since both have ranged attacks I don't have to even wait for them to catch up to whatever is chasing me to get the PD in.
There seems to be some general confusion about crippling strike vs Knockdown, so hopefully this'll help clear it up a bit.
Kev the samples were
MM VHQ
MM VHQ
DM AA
DM HQ
DM VHQ
on the first pet
MM VHQ
MM HQ
DM AA
DM AA
DM HQ
on the 2nd
ill be heading back to talus this week to hopefully get some more of the mire dna to make some of these for friends and some sales
Those look great. I'll have to pass this recipie on to my BE friend here on Intrepid so he can hook me up ![]()
Thanks for sharing and congrats on the good pets!
Good work. The Dizzy special is useful, because it seems to prevent certain other special attacks, and can work in conjunction with a TK or other class that has a knockdown. KD specials by themselves do not work on other creatures, and are very unreliable at best on NPC humanoid opponents, so I generally do not bother with them, in favor of intimidate, cripple, stun and other such specials, or poison/disease specials (most effective in a long fight, or when two or more can be applied from the same or different pets.)
My CL 35's average 10K health, 6k or better for the other two pools, with 55-60% kinetic, armor and 300-350 damage, but I have been working on and refining them for some time; these are quite decent for an early effort and quite usable pets at any stage.
LLan
Ketu_Sringa wrote:
Kevie wrote:
i think blind would be more useful than crippling strike since it rarely works on creatures (and with dizzy doesn't keep them knocked down anyway)
Creatures don't get knocked down (in my many months of experience, including a couple in which I used a pair of Grand Wrix (KD special) exclusively. They had armor back then, sniff...
Anyway, this means that dizzy and KD in PvCritters is pointless. They won't fall down like an NPC or Player will.
Crippling Strike is NOT the same as KD, however. It is a posture-down attack, and works great on critters. My own pair of twin gurrecks (34 & 35) have int/blind and stun/crip, which means the opponent is doing less damage, has a smaller chance to hit, swings less frequently, and can be made to stop running around like mad (tho the posture-down timer mitigates this - only one PD in 30 seconds if I'm remembering the old nerf properly) and will take extra damage when PD'ed in melee. According to a post in the brawler forums, testing showed that intimidate may also make other state effects stick more easily, but that's hard to substantiate. I just love how it cuts the damage from an affecting opponent to 1/2 or less.
I use cripple when something in a herd or popping from a nest starts coming after me (I have no combat abilities to speak of) - hit it with a PD and it kneels, letting me gain some distance and usually causing it to switch to my pets. Since both have ranged attacks I don't have to even wait for them to catch up to whatever is chasing me to get the PD in.
There seems to be some general confusion about crippling strike vs Knockdown, so hopefully this'll help clear it up a bit.
i know crippling strike is a posture down....... i meant that i've never had it actually posture down a creature
i'm glad you've had better results though, i won't lose faith in this special lol
since knockdown doesn't work at all, i've had many orders for the cripple/dizzy combo and point out to my customers that it doesn't work on creatures so i'll let them know at least the cripple will work