Bio Engineer Archive
Thread: Something is not working correct...
I have something strange to report. I am a CH 1211 and a BE 4121.
I have crafted yesterday a lot of pets.
Some Dewbacks with following stats:
over 3300 Health
over 3200 Action
over 3300 Mind
and all of them between level 8 and 9.
I can tame them because I am a CH.
Now the strange thing:
I tame them, teach them and store them! Now if I call them, there ALLWAYS, and I mean A L L W A Y S, appears this Box if I want to adjust the pet's level or the stats. If I selecte LEVEL it will be adjusted to level 13/14/15, if I select STAS it will be adjusted to around 700/800 HAM. Why is that so?!? Why can't it stay as it is?!
I've seen many non-ch Pets over 7k HAM, and ALL of them USED by a NON-CH-Character. They don't get this box, but I always do!
I think there's something not working correctly!
If someone could tell me why, I would be thankfull.
Jittaba
But if it's not clear what I mean:
http://malion.funpic.de/uploads/bild.php?src=whysthat.jpg
Why does it have to be adapted?!? It's just BIOENGINEERED. That's what a Bio-Engineer is for, isn't he?!? I don't want the pets adapted! I want them left on level8 (in this screenshot) for example!
This adaption is killing the fun as Bio-Engineer!
I hope the Dev's will give a statement to this!
Jitt
So you have no idea what you put in them?
Jittaba wrote:
If someone could tell me why, I would be thankfull.
The reason this is happening is twofold:
1) the calculation determining CL has errors when we produce certain creatures at low CL levels. What exactly is causing the problem, be it HAM, resists, some 'hidden' stats with multi-generational DNA, is unknown. Because of these errors, the Dev's instituted the dredded 'validity check' which is point 2
2) The Validity Check was put in to prevent BE's from crafting 'god like' non-CH pets. Upon calling a tamed clone, the check was to ensure the stats of the pet were inline with its CL. Unfortunately we've been told this isthe same code that determines the CL and we can see the same type of problems. Its still possible to create 'god like' non-CH pets, while now more reasonable non-ch pets are gimped.
This is why NancyJ has asked for your recipe. Hopefully knowing what is beingdone to create these invalid pets can help the devs determine what is wrong with both their Validity Check and CL calculation codes.
Needless to say, this issue isn't because you've done something wrong, its specific to the system. Since the recipe you use has a very good chance of producing these types of gimped pets most of the time, if you are going to make a business out of non-ch pets, you should probably change your recipe.
Message Edited by Kevm on 06-11-2004 10:07 AM
Physique Profile: Bull Ronto
Prowess Profile: Bull Ronto
Mental: Lesser Swarming Dewback
Psychological Profile: Womp Rat or Slum Rat, dunno
Agression Profile: Rill or Worrt, dunno
http://malion.funpic.de/uploads/bild.php?src=again01.jpg
For the Cu-Pa I've used only mound mite dna-samples.
http://malion.funpic.de/uploads/bild.php?src=again02.jpg
For the Bantha I've used:
Physique Profile: Great Desert Womp Rat
Prowess Profile: Bantha
Mental: Lesser Swarming Dewback
Psychological Profile: Lesser Swarming Dewback
Agression Profile: Lesser Swarming Dewback