Bio Engineer Archive

Thread: An idea for a formula, and a thought on experimentation

droid327
Sun Sep 12, 2004 9:05 pm
#1



OK here's the formula I'm looking at....not claiming it hasnt been done yet butI did derive it myself. ==*edit* the idea was to see if i could make a 60 kin vuln rest AR1 stun/intim 1st gen pet without using Rancor DNA==


== *edit* aie what cruel fate! made a tiny miscalculation in my simulation and my formula comes out all wrong....CBD intim is in slot 2, and DMA stun is alsoin slot 2 so they wont combine. I'll have to see if I can find a suitable substitute for one or the other ==


MH MH CBD CBD DMA


VHQ on all. Should give you a 60% kin vuln rest AR1 with stun/intim....its a good stock formula for a PvE tank, and the DNA isnt that hard to get since its all between Endor and Corellia. Only problem I'd see is not having the intim from the CBDs carry through if the DMA special 1 is overwriting; if this is the case, drop the DMA down to HQ and that should solve it.


Now when I was looking at the DNA lab on this one i noticed the damage and to hit was starting at 250-260 2.16/0.26 and max experiment was 390-400 1.98/0.37. If you were just to max one line or the other (aggression for damage, psych for speed and to-hit) you'd get either 250-260 1.98/.37 which gives you(255*.37)/1.98=47.7 DPS, or (395*.26)/2.16=47.5 DPS. So, maxing either line has the same weight on the final DPS, except its kind of understood that while psych has little effect on the final CL, aggression can shoot up your CL really fast. That being said, why would you ever want to put points in aggression, unless you were trying to get up the CL for a CH who just wants a bragging pet? =)

Message Edited by droid327 on 09-13-2004 12:31 AM

PS. I dont think you can make a 1st gen pet with all those criteria without using Rancor DNA...there's just nothing else that stacks with the right vulns and resists. Maybe something like MH YMP MR HP Rancor might work...MH YMP X X Rancor will pretty much guarantee AR1 60KR stun/intim as long as X X dont have any resists over like 80, so it allows you a little flexibility which is nice. Just have to make sure XX is AA and Rancor is VHQ to preserve specials.

Message Edited by droid327 on 09-13-2004 02:42 AM



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
ArthurDentOnBria
Sun Sep 12, 2004 10:06 pm
#2






droid327 wrote:

OK here's the formula I'm looking at....not claiming it hasnt been done yet butI did derive it myself.


MH MH CBD CBD DMA


VHQ on all.






Ack, that's kind of a waste isn't it?






Now when I was looking at the DNA lab on this one i noticed the damage and to hit was starting at 250-260 2.16/0.26 and max experiment was 390-400 1.98/0.37. If you were just to max one line or the other (aggression for damage, psych for speed and to-hit) you'd get either 250-260 1.98/.37 which gives you(255*.37)/1.98=47.7 DPS, or (395*.26)/2.16=47.5 DPS. So, maxing either line has the same weight on the final DPS, except its kind of understood that while psych has little effect on the final CL, aggression can shoot up your CL really fast. That being said, why would you ever want to put points in aggression, unless you were trying to get up the CL for a CH who just wants a bragging pet? =)





I don't believe you'll get any boost to "to-hit" by experimenting just on psych. You would have to experiment on mental too. So those lines are not equal at all.


just aggression: 395 x .26/2.16 = 47.5


just mental: 255 x .37/2.16 = 43.6 (plus you get a boost to mental HAM)


just psych: 255 x .26/1.98 = 33.5


So that's why experimenting on psych has minimal effect, experimenting on mental has more, and experimenting on agrresion has the biggest effect on CL.


Message Edited by ArthurDentOnBria on 09-12-2004 10:08 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
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droid327
Sun Sep 12, 2004 10:45 pm
#3






ArthurDentOnBria wrote:





Ack, that's kind of a waste isn't it?


I don't believe you'll get any boost to "to-hit" by experimenting just on psych. You would have to experiment on mental too. So those lines are not equal at all.


just aggression: 395 x .26/2.16 = 47.5


just mental: 255 x .37/2.16 = 43.6 (plus you get a boost to mental HAM)


just psych: 255 x .26/1.98 = 33.5


So that's why experimenting on psych has minimal effect, experimenting on mental has more, and experimenting on agrresion has the biggest effect on CL.



Message Edited by ArthurDentOnBria on 09-12-2004 10:08 PM





Mental controls to-hit? you sure? thought psych controlled both thosethings....if thats true then it makes more sense. And I didnt mean it had to be VHQ on all, just that it could =) Other formulas, if you tried using VHQ x 5 as opposed to VHQ VHQ AA AA VHQ you'd risk mixing up your specials, if slot 5 had both specials you wanted; with this formula you'd want those specials from slot 3 and 4 to carry.



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Joilhath
Sun Sep 12, 2004 11:03 pm
#4



Yes the mental stat is 50% of the to-hit value.



Joilhath Master Creature Handler/Master Bio Engineer
Joilhoth Master Artisan/Master Tailor/Master Chef
Oskiss Master Tera Kasi Artist/Master Doctor
Owner and Operator of Pets Needs (-6141, -915) Corellia in Pax Gallatica Mall
NumeroUno1
Sun Sep 12, 2004 11:31 pm
#5

Um.......What do those abbreviations stand for? I know MH is Merek Harvester, but I don't know the rest. Actually, some kind of list of them would really help.......I always get confused.
ZardoZap
Mon Sep 13, 2004 4:36 am
#6

Try

Merek Harvester (Fortitude min630)
Merek Harvester (Fortitude min630)
BMB Queen (Fortitude min608)
Thune Leader (Fortitude min 508)
Narglatch Matriach (Fortitude min 150)

Must make sure the samples have at least these min fortitudes (the quality doesnt matter for this) and that the Narglatch is HQ or VHQ - VHQ is better

And voila. However, you may find it easier to collect rancors than matriach narglatches.

If you could bear to do two gens its easy with female nargs
MH Thune Leader Kima Picket Longhorn Female Narglatch

Then get a good HQ or VHQ sample
MH MH TL TL Clone will give you a good creature. You can put clone instead of TLs if you want to keep the cl down.

This also give you acid resists - which may or may not be important. One day NancyJ will let us know

Zardo
Kevie
Mon Sep 13, 2004 12:30 pm
#7






NumeroUno1 wrote:

Um.......What do those abbreviations stand for? I know MH is Merek Harvester, but I don't know the rest. Actually, some kind of list of them would really help.......I always get confused.







i was confused as well...... lol i NEVER sample on corellia *ducks*



but from the new legend thread, here's your answer:


DMA = Delirious Merek Assassin. Endor.

CBD = Correlian Butterfly Defender. Correlia, obviously.





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There is no command, mood, chat type: smuggle
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NumeroUno1
Mon Sep 13, 2004 12:33 pm
#8

Thanks. I spotted that 5 secs before i checked this thread for replies lol.
droid327
Mon Sep 13, 2004 12:50 pm
#9








Kevie wrote:


i was confused as well...... lol i NEVER sample on corellia *ducks*






You should try the CBDs out...great vulns and intim, good stock for making PvE tanks




Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
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