Bio Engineer Archive
Thread: Meaning of creature base-to-hit statistic?
Message Edited by Barafu on 09-10-2004 05:26 PM
Message Edited by shargus on 09-10-2004 08:21 PM
shargus wrote:
toHit is the percentage (expressed as a decimal) that a creatures attack will hit the opponent.
I think it'simportant to note that toHit is just one variable used in determing the relative power of a pet using the damage per second formula.
(damage x .to-hit) / speed
Example:
Pet 1
(500 dmg x .38 toHit) / 2.16 AttackSpeed = 88 dps
Pet 2
(450 dmg x . 45 toHit) /2.16 AttackSpeed =94 dps
So in this example we can see how although the 2nd pet has lower damage the toHit value gives the pet a higher damage per second value. So in comparison if you wanted a pet that does the most damage in the same amount of time pet 2 would be the better of the two.
Message Edited by shargus on 09-10-2004 08:21 PM
Thanks -- this looks like a reasonable interpretation of how the statistics work without taking into effect the opponent.
However, I'm also wondering if anyone knows how this works in regards to the opponents defense statistics (e.g. melee defense, dodge, counterattack, etc.)? The way I understandPvP combat to work isyour attack accuracy (and any movement or posture accuracy mods) is compared to the defender'sbasic defense mods (e.g. melee defense) along with some random variables ("rolling the dice"). If you hitthen the system checks to see whether the defender's secondary defenses (e.g. dodge, etc.) allowed them to avoid the otherwise successful attack.
My question is does our pets' base-to-hit statistic just substitute for the offensive player's accuracy stat -- or is some other calculation involved? If it's some other calculation then what are it's specifics? Is therea cap (i.e. no matter how bad or good the base-to-hit is there is still some fixed percentage chance to hit or miss)? Is it linear or nonlinear in it's interaction with the defensive mods?
Thanks to anyone out there with this level of information.
Message Edited by Barafu on 09-14-2004 03:21 PM