Bio Engineer Archive
Thread: Dimishing results
That is true. In terms of just pure kinetic tanking, a CL 20 critter or so will tank almost as well as a CL 60 one or whatever, but the difference is it will get beat up badly if you attack anything other than critters (like NPC's), and it won't be able to kill much on its own, it needs someone else to supply the damage. If you had master BE and master ranger you'd have no points left over for combat skills (other than 3 boxes of CH), so to be able to do anything other than kill low level mods, you'd probably need to be grouped with some folks with impressive combat skills. For solo-ing, you'd not be at all effective.
Joker9125 wrote:
Im thinking of picking up MBE and MR to go with my CH skills so I can craft my own pets so I have a total noob qestion for you.
At what combat lvl do you see the most dimishining results stat wise?
it seems to me to bee either 22 or 35 cause ive seen alot of lvl 35 BE creatures with ar1 60% kinetic and 8k or so ham. and Ive seen some lvl 60's creatures that have ar1 60% kinetic and 13k ham with other resists but those dont really matter much in pve. Thats just my observation but I would like to get the opinion of a profession vet.
Joker9125 wrote:
I was thinking master ranger since im pretty sure it gets mask scent bonuses not exactly sure because i havent been able to play much cause of my schools firewall restrictions (thats getting fixed soon though)
Ok so why exactly is a CL 20 pet almost as good at a CL 60 againts critters? It would make more sense that it would be about 3 X better but hey this is SWG it dosent have to make sense.
Ok so if i have this right the most gain in stats for levels are gained in the 1-20 range and after that it kinda starts going downhill.
One more question. Whats the highest damage anyone here has ever goten out of a pet?
You get no more bonuses to mask scent after master scout.
A Cl20ish pet is almost is good at tanking against critters their DPS is terrible though so you need a combat skill other than CH if you plan on using them solo.
ArthurDentOnBria wrote:
Rangers do not get any bonus to mask scent (it maxes out at master scout) but they do get a brand new ability called /conceal. /conceal quite frankly is a pain in the rear to use, as it requires you gather up a bunch of different planet-specific organic resources and make cammo kits, then apply the cammo kits. The other thing about /conceal is that mask scent actually works as well or better than conceal until you get like box 4 on that subtree or the master level box. In practical terms, for a BE, /conceal is only better to you then mask scent if you are a master ranger because that's when you get the dath cammo kit. So /conceal is an "all-or-nothing" proposition if you want it.
Arthur is pretty well right here (it's /Camoflague rather than /conceal). When I was a Master Ranger it was never worth the hassle.It was rumoured that cano to give a small bonus to maskscent, butI never heard of anyone verifying this experimentally.
You can use cammo kits from any planet though, not just the ones you personally can make (so you could buy a Dath kit from another ranger) - but like Arthur said, maskscent is still superior until you get to Master Ranger, against creatures at least. The main advantage of camoflague is that it works against NPC's as well as creatures and can be applied to other people who don't havethemaskscent ability. These days though there are only solo groups and at Master level you can generally kill pretty much anything anyway...........
The only other thing, imho, that is useful in the ranger tree to a BE is tracking which will help you locate the creatures you want to dna sample from. That skill is buggy, and the range over which you can track is pretty small, but yea, it's definitely useful to a BE. You can get pretty good tracking at 0-0-3-0 or 0-0-4-0 will give you better range on your tracking.
The tracking range is actually fixed at 500m for all abilities - the only thing that changes is the level of detail and what you can track. At Ranger 0-0-0-0 it's animals only, and you just know they are in the vicinity. 0-0-1-0 and you get the ability to track NPC's as well. 0-0-2-0 it will tell you thier direction. At 0-0-3-0 you get the distance. All you get extra at 0-0-4-0 is the ability to track other players and the title. (Note: I may have got the 0-0-1-0 and 0-0-2-0 abilities switched around).
The ability is "buggy" in that, due to lag, it will only report on things the client knows are within 500m of you, so usually you'll know all about the mobs you've already passed, but mobs ahead of you may not be reported (i.e. those that haven't "popped"). For this reason it's worth standing still for 10 seconds or so prior to doing an areatrack.
Also it can't report on mobs that are across server boundaries. Mobs in the "overlap zone" may suddenly disappear (and you'll go insane trying to find them!).
There, feel better now?
Ranger would be good if you are gonna collect meat, and according to the thread Ranger tracking isn't all it's cracked up to be, but would still be pretty useful I would think.
If CH is gonna be your only combat profession, you DEFINITELY want to get 2 cl 35's, and you need to be prepaired to be far less effective in solo combat than any other elite combat prof.
CL 35's can easilly get into the 11-12k health range, with 7-8k action and mind, ar1 and 60% kinetic. But what makes them essential for you is the fact that the damage on these can be pushed up over 400, maybe close to 500, and still have a combined CL of less than 70. 500 damage each might be possible if you sacrifice on the health a little, I'm not sure (and dangit now I'm itching to try it *sighs*). That would give you your best combat viability as a CH.
And you can forget doing any very high end content as a CH with no other combat abilities, pets get chewed up at that level almost regardless of how good they are.
And lastly, if you change your mind about ranger (since 4/0/0/0 scout with BE mask scent clothes is just as good as a ranger's mask), Rifleman would make an excellent pairing for your CH abilities. AND that way you would be viable for ALL content.
And for our thread ranger, do cammo kits work on NPC's in the DWB GFoyle?
bigjeff5 wrote:
And for our thread ranger, do cammo kits work on NPC's in the DWB GFoyle?
Message Edited by ArthurDentOnBria on 09-15-2004 11:45 AM