Bio Engineer Archive
Thread: My first level 70, I need feedback...
Inkanissen wrote:
What about values for Stun and Blast resist?
droid327 wrote:
well other than a little funky balance on the HAM i'd say this pet is pretty much all you could ask for....and it better be for all the MR you stuck in it, a 3xMR recipe is always going to be a risky proposition =)
Ya, you know, I put 1 point of experimentation in mental in generation 1 to get to a .6 or higher to hit and no points in gen 2. but the mental still skyrocketed. I didn't pay attention to the mental attributes of the samples I was putting into the second sample, only the physical ones so maybe that was the reason. Perhaps in the future I'll not put any experimentation in mental and hope that the to hit reaches .6 on its own.
Speaking of HAM scores, anyone know how I can beef up my health? My target for this guy was 13k or higher. Is high HAM like that just a product of the health attribute scores of the dna you use? In other words, say I had two samples of dna and one had a hardiness of 850 (do samples go this high?), fortitude of 750 and the other had a hardiness of 775 fortitude of 750, would I be able to get the same type of results from the 775 sample through experimentation, or is it in no way possible for the two to equal each other?
Waivveen
you should refer to this thread in the FAQ.
http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=70471#M70471
But in summary, the health of the final animal is derived solely from the hardiness on the template, and the hardiness on the template is derived from a formula which takes into consideration the hardiness of all 5 dna samples to varying degrees (certainly the one in slot 1 has the greatest impact). You can, in fact improve the hardiness over the original donor(s) through experimentation, but only to a very limited degree (there is a formula for that in the thread also). So if you want high health, you'll have to put dna with very high hardiness in slots 1,2,5, and experiment up the physique as high as it will go. I think the reason why you see many CL 70 combines have relatively weak health and damage (as compared to a mutant rancor) is because people tend to put gimped dna into slot 5 in order to get the specials they want.
Busukaba wrote:
Speaking of HAM scores, anyone know how I can beef up my health? My target for this guy was 13k or higher. Is high HAM like that just a product of the health attribute scores of the dna you use? In other words, say I had two samples of dna and one had a hardiness of 850 (do samples go this high?), fortitude of 750 and the other had a hardiness of 775 fortitude of 750, would I be able to get the same type of results from the 775 sample through experimentation, or is it in no way possible for the two to equal each other?
Waivveen
Message Edited by ArthurDentOnBria on 09-16-2004 11:00 AM