Bio Engineer Archive

Thread: HELP! How can I make a good non-CH creature??

CKmobster
Tue Nov 30, 2004 5:04 pm
#1

I was told that I should be able to make a non-CH pet with like 9k HAM, Can anyone help me with a recepie for this kind of creature. Actually, any recepies would be nice! I just got M-BE, and have never realy looked into it before now. Even tho I find this profession quite intresting
Grozurr
Tue Nov 30, 2004 5:49 pm
#2

tehehe...


Ok first thing i have to ask is WHO told you you could make 9kHAM non-ch creatures? If it was someone just off the street, then i would quickly disregard their opinion. If it was a BE, then i would consider their opinion more. If it was arthurdent or zaddok, then i'd believe them but be suspicious


Aanyway, here's the cold hard facts of the matter...


you CAN make Creatures as you speak of, but there are a few catches


1) there is a decent chance that when you give the creature to someone, it will have been flagged as "invalid" and they won't be able to tame it

2) to even make this sort of thing, you have to eliminate practically all resists and specials

2a/3) to eliminate practically all resists, eliminate all specials,and get the creature down to a non-ch level you will have to do many, many milti-generation samples.

4) These sorts of creatures are considered "monster" creatures because of their HAM and level, andin theory (from what we've heard form the devs)they are not supposed to be able to be made (but they still can)- this leads you to the question of "do i really want to do this"

5) because of the extreme difficulty of these sorts of pets, there is no real "recipe" for these sorts of pets

6) '' '' '' '' , it takes adeep understanding of the pet-making portion of the BE profession to do this sort of thing. (also see #2 and 3- if you're not sure how to do this well making one of these pets will be extreme luck)

7) because of #6, someone who has been a BE foronly few days probably lacks the understanding and experience to do this sort of thing. (not to sound offensive, but in the BE profession there are "novice" Master Bio-Engineers and "experienced" Master Bio-Engineers as well as a scale in between. If anyone tells you that they have truly "Mastered" the Bio-Engineer profession they are straight out lying to you. )


As for the "any recipes would be nice" there is a thread of recipies that dates WAY back to the beginning of swg. While the BE profession has gone through a pet revamp, if you look around in there for a while there are i'm sure quite a few good recipies that you could use, or you can always just look back for creature recipies- once in a while they pop up in their own threads.


Grozzer
MBE/Sentinel

Zadokk
Tue Nov 30, 2004 6:27 pm
#3


non-ch pets with 9k health are not exploits - ones with 9k health and 60% kinetic ARE however. check the 'dev communication post' stickied at the top for information.


I haven't used it in a while but the BE FAQ has a pretty standard recipe for cl10 pets and afaik it gives the pet about 8/9k health.

Message Edited by Zadokk on 12-01-2004 01:29 AM

CKmobster
Tue Nov 30, 2004 7:46 pm
#4

It was told to me by a friend who was a MBE long way back, and forgot the recepie. Only thing he remebered was that he used Voritor Dasher DNA's and not sure what other creature he combined it with.


My main task is to make a non-CH for players which wanna go Rifleman. Thi is a hard profession without a tank.


That it is diffrence between "novice" MBE and "master" MBE I am sure of, that's why I'm seeking help and advice from players that are more experienced in this profession. I know just from trying out some, and reading some posts, this is a very complex profession, which is the reason I whant to get more into it, and understand it more.


So, if we "forget" about the 9k HAM, can someone help me with how/what I should do, to make a good tank for those poor Novice Riflemens.
AshenOsskin
Tue Nov 30, 2004 8:10 pm
#5

Without going into all the mechanics of it you can make a level 10 pet with 9-10k health, and 60% resist to kinetic, vulnerable to everything else. My recipie usually results in Knockdown/Dizzy specials. It can be done in two generations only, the trick being to cancel most of the resists except kinetic in the first generation. Thentake three samples from the first generation and mix with Merek Harvestor/Merek Harvestor/Gen 1/Gen 1/Gen 1 in the 2nd generation. Make sure fortitude doesnt go over 500 and you have a lvl 10 "super" pet.




Ashen-Osskin | Ashn | Ashliee | Shoki | Shokii
Imp Thru and Thru (mostly!)
[OM] | Ordo Malleus
[ABC] Industries
CKmobster
Wed Dec 01, 2004 7:50 am
#6

so, Merek Harvestors in the First Gen too??
PlainWhiteSocks
Wed Dec 01, 2004 10:22 am
#7

Somewhere I have a lvl10 or less recipe that used the Kamurith bug exploit thingy. Does anyone know if it's been fixed? If not then I'll post it here to illustrate how it works.



Corbis
Kauri
Ex-Master Bio-Engineer
droid327
Wed Dec 01, 2004 10:57 am
#8






PlainWhiteSocks wrote:
Somewhere I have a lvl10 or less recipe that used the Kamurith bug exploit thingy. Does anyone know if it's been fixed? If not then I'll post it here to illustrate how it works.





wow...yeah.....thats been fixed for a long, long time now =)



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Spazzers
Wed Dec 01, 2004 11:25 am
#9






Zadokk wrote:


non-ch pets with 9k health are not exploits - ones with 9k health and 60% kinetic ARE however. check the 'dev communication post' stickied at the top for information.


I haven't used it in a while but the BE FAQ has a pretty standard recipe for cl10 pets and afaik it gives the pet about 8/9k health.

Message Edited by Zadokk on 12-01-2004 01:29 AM






No where in the "dev communication post" is the word exploit used by a dev with regards to these animals. They even go so far as to say they would not use the word cheating either. In fact if you send in a CSR ticket referencing these animals you will get a "the system is working as intended"response and ask you to delete the ticket.


10K HAM 60% kinetic animals are craftable in a non-creature handler form, they DO pass the pet validity check, and they are not incredibly difficult to make. I choose not to make these animals because I believe they negate the creature handler profession. This is my own personal choice based on my own personalvalues. I do not find fault in other bio-engineers that do decide to craft these animals because the developers can not or will not fix the pet crafting system. If the system is working as intended any animal you make isacceptable by SOE standards.




Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Zadokk
Wed Dec 01, 2004 12:09 pm
#10






Spazzers wrote:





Zadokk wrote:


non-ch pets with 9k health are not exploits - ones with 9k health and 60% kinetic ARE however. check the 'dev communication post' stickied at the top for information.


I haven't used it in a while but the BE FAQ has a pretty standard recipe for cl10 pets and afaik it gives the pet about 8/9k health.

Message Edited by Zadokk on 12-01-2004 01:29 AM






No where in the "dev communication post" is the word exploit used by a dev with regards to these animals. They even go so far as to say they would not use the word cheating either. In fact if you send in a CSR ticket referencing these animals you will get a "the system is working as intended"response and ask you to delete the ticket.


10K HAM 60% kinetic animals are craftable in a non-creature handler form, they DO pass the pet validity check, and they are not incredibly difficult to make. I choose not to make these animals because I believe they negate the creature handler profession. This is my own personal choice based on my own personalvalues. I do not find fault in other bio-engineers that do decide to craft these animals because the developers can not or will not fix the pet crafting system. If the system is working as intended any animal you make isacceptable by SOE standards.








/yawn


I'm not having this debate any more. It's a tired old dog and needs to be put down. Stop kicking it.

Spazzers
Wed Dec 01, 2004 12:45 pm
#11

Then stop making statements that aren't true.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Zadokk
Wed Dec 01, 2004 2:44 pm
#12

*adds Buboo to his to-hit-list*


i'll be watching you...
CKmobster
Wed Dec 01, 2004 2:55 pm
#13

This post was not men to be a war, but to get some help how to make a good non-ch "tank".
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