Bio Engineer Archive

Thread: I need some macro help

acoop75
Sat Jul 26, 2003 9:51 am
#1

I'm trying to write a macro that when I click or hit the icon it flips me to another toolbar pane and loads up my pistol. And then on that pane I can also have all the other pistol commands, etc. I want to make one of these for each weapon but I'm having difficulty doing such a thing.


I use the /ui action toolbarpane stuff but I'm not exactly sure what the action/command is?


Any help on how to do sucha thing would be greatly appreciated.

BindyBalaroo
Sat Jul 26, 2003 10:02 am
#2

http://www.firelegend.com/archives/000163.html

http://www.firelegend.com/archives/cat_macros.html

thouse might help you out.



Tesra Elation & Starphire Elation (lvl 80 jedi??) @ Dantooine
Aoccdrnigto a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a total mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
Vrel
Fri Jun 25, 2004 6:58 pm
#3

I have recently been having trouble with my crafting macro. First I'll post the macro itself soyou can see what I'm talking about.


AutoCraft1: /ui action toolbarSlot00; /selectDraftSchematic 8; /pause 10; /nextCraftingStage; /nextCraftingStage; /nextCraftingStage; /createPrototype practice no item; /createPrototype practice no item; /pause 4; /AutoCraft2;
AutoCraft2: /ui action toolbarSlot01; /selectDraftSchematic 8; /pause 10; /nextCraftingStage; /nextCraftingStage; /nextCraftingStage; /createPrototype practice no item; /createPrototype practice no item; /pause 4; /AutoCraft3;
AutoCraft3: /ui action toolbarSlot02; /selectDraftSchematic 8; /pause 10; /nextCraftingStage; /nextCraftingStage; /nextCraftingStage; /createPrototype practice no item; /createPrototype practice no item; /pause 4; /AutoCraft4;
AutoCraft4: /ui action toolbarSlot03; /selectDraftSchematic 8; /pause 10; /nextCraftingStage; /nextCraftingStage; /nextCraftingStage; /createPrototype practice no item; /createPrototype practice no item; /pause 4; /AutoCraft5;
AutoCraft5: /ui action toolbarSlot04; /selectDraftSchematic 8; /pause 10; /nextCraftingStage; /nextCraftingStage; /nextCraftingStage; /createPrototype practice no item; /createPrototype practice no item; /pause 4; /AutoCraft6;
AutoCraft6: /ui action toolbarSlot05; /selectDraftSchematic 8; /pause 10; /nextCraftingStage; /nextCraftingStage; /nextCraftingStage; /createPrototype practice no item; /createPrototype practice no item; /pause 4; /AutoCraft7;
AutoCraft7: /ui action toolbarSlot06; /selectDraftSchematic 8; /pause 10; /nextCraftingStage; /nextCraftingStage; /nextCraftingStage; /createPrototype practice no item; /createPrototype practice no item; /pause 4; /AutoCraft8;
AutoCraft8: /ui action toolbarSlot07; /selectDraftSchematic 8; /pause 10; /nextCraftingStage; /nextCraftingStage; /nextCraftingStage; /createPrototype practice no item; /createPrototype practice no item; /pause 4; /ui action toolbarSlot08;


Some might recognize this from the BE guide on this forum, and rightly so because it is taken right from there with only minor changes to the pauses. It is a great macro and I have used it whenever I needed to grind crafting. The reason I bring the issue here is that it has always work perfectly for me until about two days ago. For some reason out of the blue it started acting very strange. I was trying to use it on dantooine at the time and thought maybe the problem was due to the ever growing lag and lag-cause bugs there. However when I moved elsewhere to try it I was still met with the same problem.


I run it with 8 tools in slots "00" to slots "07" with slot 8 being the macro to restart the sequence. Normally it all runs smoothly. Now when I start it up it runs smoothly for the first alias, but when it reaches the second and third I get to the ingredients step and all of a sudden the window closes prematurely and I see "crafting session has ended" spammed 5 times on my screen. Once it hits the 4th and 5th tools it returns to acting normally, and then has the same malfunction with the 6th and 7th tools. I tried starting the chain from the middle running the third or the 5th tool first, but that just caused the same problem in different places. This at least seems to rule out a possible error in the wording itself. My theory now is that for some reason the commands are over lapping on them selves somehow and moving to the next stage too early. If that is the case though I have no idea why it would happen all of a sudden when it worked fine before, or how I would go about fixing it for that matter.


If anybody has any ideas or suggestions please let me know, and thank you for you time.
EchibMaverick
Fri Jun 25, 2004 7:58 pm
#4

depending on what item you are crafting you might have to increase your pauses, usually 2.0 seconds per ingrediant should be allowed for, so if you are crafting something with 6 items allow 12 second pauses.

Also i have found that if my macro code is to long when the server resets at the end of the day, my macro's get messed up and I have to re-enter the code in again as it wont work.

If you are still having problems, try re-making your macro, dont edit the one you already have, just start off from stratch.

hope that helps
Vrel
Fri Jun 25, 2004 8:03 pm
#5

well it started when I was making generic crafting tools, and it does work some of the time just no all the way through.


also what I do is I have the whole macro in a file and I use /load macros.txt to load the aliases into the game when I want them.
Vrel
Fri Jun 25, 2004 8:39 pm
#6

ok I have an update on my situation here.


Through some analysis it appears that what cause the crafter to shutdown before it is supposed to is the completion of one of the other tools crafting. This is why it works at first, but when one tool finishes and the macro moves on to the next tool the previous one will end while I am still inserting the ingredients and for some reason make it close as well.


Though I now know what is happening I have no idea how to fix it short of adding a big pause between tools. If anybody has any ideas what the cause of fix for this would be I would be very greatful.
ShAdOw_00
Fri Jun 25, 2004 10:47 pm
#7

hmmm



____________________________________________________
"Standing between the Darkness and the Light there I stand always, to protect those who cannot protect themselves, and here I stand a "Shadow".......*Bang*

"My icon might be a ST, but that's because I killed a ST and robbed him of his armor, hehehe."
-Droideka-
Tue Dec 21, 2004 5:28 am
#8

I'm tired and I want to go to bed, yet I could be in a body of water somewhere collecting mollusk meat for a chef I know.


The problem with mollusk and crustacean meat is, even when you have the quest tool to harvest them, they don't stack (like other organic resources do), instead forming ministacks of 1 to 10 units of the same type of resource in your inventory until it's full, and you stop harvesting. In my mind this is fundamentally flawed. So what I'm looking for is a macro that will:


use the shellfish harvesting tool every so often.

combine the separate stacks of mollusk and crustacean in my inventory so that I don't reach my maxinv. limit and stop harvesting.



While I know these resources are no longer needed in any profession for specific items, sometimes the quality of a particular spawn makes it very appealing if it could be harvested, slowly, by macro. Is this simply not possible? The shellfish tool can be placed in a hotkey to be used if that's any help at all. TIA for any answers.


Is this possible, or is this type of harvesting a total pain in the a$$ waste of time?



Now that it's OK to support the removal of classes in your signature, I firmly support the removal of all the benny hill glowstick fanclub from the game; it was a lot more fun before they came.
BadgerSmaker
Tue Dec 21, 2004 5:41 am
#9

I've not used a shellfish harvesting tool ever, but if it works the same way as other tools then


/ui action toolbarSlotxx


Will use the tool if you put it in a toolbar slot, xx is the slot number, remeber that the F1 slot is 00 and F2 is 01 and so on..


But, even if you did that, you'd have to find a way to navigate the tool interface and I've not heard of a macro for that as far as shellfish harvesting tools are concerned.


And as for combining items in your inventory, no macro for that exists I'm afraid.



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1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Redondo
Wed Dec 22, 2004 1:11 am
#10

OK I dont know of any way to stack the resources automatically, which is intended I think, but I found a not so boring way to harvest shellfish. I have the macro in game but havent used it in a while. What I did was set up a shellfish harvesting macro to harvest then pause then repeat. Meanwhile I hot keyed the /fish command and stood at the edge of the water and just fished while I harvested. Since the shellfish doesnt stack automatically, you're pretty busy keeping up with that, not to mention cleaning and sorting out all of your fishing problems. It keeps you pretty busy and you are able collect a lot of fish and shellfish resources in a short period of time, ideal if you can find a planet with good spawns of both. If you dont get too bogged down you can even engage in some chat. It helps if you have about 20 slots free in your inventory so you dont have race to keep up. Like I said not the most interesting and certainly not an afk macro, but less boring than harvesting shellfish.



Prin Eckbo
Hall Monitor

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