Bio Engineer Archive
Thread: Need help on Kin/Energy triplets
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LloydPickering
Mon Dec 27, 2004 3:40 pm
#1
Xmas must be the busiest time of the year for me. I have a load of uni work to do, I'm going on holiday 1st Jan - 11th, someone buys out my Chef Tissues vendor, leaving it devoid of both BSN and INN for the first time in months, I get a mail order for 15 runs of Tissues from one guy, and 4 more from another, and this little gem of an order for pets appeared a few days ago:
3 pets Lvl 20-23
150-200 Dmg
10/6/6 HAM (roughly)
30% Kin/Energy (or as high as poss with HAM-specials)
Specials (in order):
Pet1:
KD
Strong Poison
Pet2:
Dizzy
Strong Poison
Pet3:
Intim (or Stun if not poss)
Strong disease
Primarily interested in resistances/HAM and the specials, although does care about dmg.
Now here is whatI was thinking of trying...get the specials in gen1, allong with vul to all except energy and kin then build up the HAM and resists after that:
(CBD = Corellian Butterfly Defender, BMBQ = Bark Mite Burrower Queen)
so gen1
CBD/CBD/CBD/special1/special2
Then for gen2
BMBQ/BMBQ/gen1/gen1/gen1
Then gen3 or more dependant on level
BMBQ/BMBQ/gen2/gen2/gen2
Prob is, I have nevertried tomade energy pets before, have never seen a BMBQ before, have very limited time, and haven't found any BMBQ over the past few days, in the few hours I have managed to be on.
Does anyone have any alternative creaturesthat are more frequently found, or if I am on completely the wrong track with my ideas, any advice? (Any Chimaera BEs fancy selling me some BMBQ samples :smileyvery-happy
Message Edited by LloydPickering on 12-27-2004 03:14 PM
PlainWhiteSocks
Mon Dec 27, 2004 3:55 pm
#2
How about some prowling gurreck? Your going to be hard pressed to keep the armor anyway with the CBD, and they have 65/65 kin energy.
LloydPickering
Mon Dec 27, 2004 4:23 pm
#3
PlainWhiteSocks wrote:
How about some prowling gurreck? Your going to be hard pressed to keep the armor anyway with the CBD, and they have 65/65 kin energy.
Maybe, but the rest of the resists (30% to all except cold and LS) on the gurreckare going to have a detremental affect on CL...I thought the first rule of making pets was to cancel out what you dont need.
I'lldefinatelytry itoutthough - thank you.
I'm still open for other ideas though 
Zadokk
Mon Dec 27, 2004 4:43 pm
#4
Vulnerabilities from wild animals count as -99, so if you get enough it should be no problem. Remember, resampled pets with vulnerabilities do NOT round to -99, they still have a value which might be as high as -1.
LloydPickering wrote:
PlainWhiteSocks wrote:
How about some prowling gurreck? Your going to be hard pressed to keep the armor anyway with the CBD, and they have 65/65 kin energy.
Maybe, but the rest of the resists (30% to all except cold and LS) on the gurreckare going to have a detremental affect on CL...I thought the first rule of making pets was to cancel out what you dont need.
I'lldefinatelytry itoutthough - thank you.
I'm still open for other ideas though
Remilliod
Mon Dec 27, 2004 6:05 pm
#5
Havent done a triplet for some time due to dropping BE. I think you will be very hard pressed to get those stats on a lvl 23 with light armour. Im even thinking that it might be impossible.
I have made very simialar pets with light armour and 60 kinetic only. But those pets are at the edge of whats possible to bio engineer. If you drop 30 kinetic and pick up 30 energy instead I believe it will increase the CL by 5 at least. Thats just the way it works I think. You are gertting rid of a vulnerability.
On the other hand if he hasnt asked for light armour then no worries. Easy to do. But if he has I would have a little chat with him along the lines of what is possible and what is not.
It is an interesting order though. If he was to drop the energy and go 60 kinetic it would still be a challenge to get the specials, but definately do-able.
If anyone proves me wrong on the kinetic/energy thing let me know.
ArthurDentOnBria
Mon Dec 27, 2004 6:09 pm
#6
Ancient Graul is one of my favs for a kinetic/energy combine. They are actually pretty easy to find these days (on Bria). I'd say quite a bit easier than BMBQ, and if you are "stuck" with only finding Frenzied Grauls, well those work well too, you just get a little less energy resist.
On Dantooine, you can use the various thunes for getting rid of other resists.In a pinch, voritor dashers of course work.
ArthurDentOnBria
Mon Dec 27, 2004 6:14 pm
#7
I agree. In fact I assumed that from the original post (but looking back on it, if you use all that BMBQ it would be difficult to not get armored).
I've found that when you want armor + good kinetic + good energy, it is challenging to keep it under CL 35, much less 23.
Remilliod wrote:
Havent done a triplet for some time due to dropping BE. I think you will be very hard pressed to get those stats on a lvl 23 with light armour. Im even thinking that it might be impossible.
LloydPickering
Mon Dec 27, 2004 6:34 pm
#8
There was no particular mention anywhere of armor in the order, andI wasn't planning on it, if possible, because of theCL10 increase it would give.
I *suspect*, with those specials, and 'the order matters' that they will be used for pvp as a way of quickly getting poisons and disease on to players b4 they get hit with whatever other combat skills this guy has.
Following from this supposition, the pets wouldonly need to live long enough to deliver the specials. Thatcould be why he has only asked for 30% min in Kin/Nrg. and no mention of light armor.
Message Edited by LloydPickering on 12-27-2004 05:35 PM
Remilliod
Mon Dec 27, 2004 6:44 pm
#9
If they are being designed for PvP I would suggest a vulnerability on energy is better than 30 percent.
That way they wont take as much damage from AP3 T21s which will be your main source of energy damage.
Zadokk
Tue Dec 28, 2004 5:31 am
#10
careful, this may not be the case - i merely said that this was possible and offered evidence for it, once i get into the sandbox I'm going to be testing this for many hours.
LloydPickering wrote:
There was no particular mention anywhere of armor in the order, andI wasn't planning on it, if possible, because of theCL10 increase it would give.
LloydPickering
Tue Dec 28, 2004 6:16 am
#11
Zadokk wrote:
careful, this may not be the case - i merely said that this was possible and offered evidence for it, once i get into the sandbox I'm going to be testing this for many hours.
LloydPickering wrote:
There was no particular mention anywhere of armor in the order, andI wasn't planning on it, if possible, because of theCL10 increase it would give.
True...however there has to be some effect on the CL when armor is added, and you did demonstrate that it appeared to be cl+10. Evenwith this unconfirmed, andissues with you usinga cl5 min skin, we can still say that it will likely have an effect of adding CLs to an approximate level of +10.
For a Triplet pet, thatcould be pretty disastrous.
Sinhero
Tue Dec 28, 2004 8:28 am
#12
I'm a fan of making pets in just one generation. Often I achieve very nice results when chosing the right combination (to cancel out resistances). I decided to give the Pet1 (KD,Strong Poison) a try as I recently made a Level 22 pet with similar stats, just no energy resist:
HAM 11000, 8000, 7700
Kinetic 60, Blast 9, Heat 5, Cold 22 (rest vuln, no armor)
1.98, 0.33, 410-420
KD, Strong Poison, RA
The recipe was: MH, MR, AW, AW, GVT
(If you want to reproduce this you'll have to pay attention to fortitude which is likely to exceed 500 here, which still would end up with a nice ~lvl30 pet)
MH- Merek Harvester; MR - Mantigrue Reaper; AW - Arachne Warrior; GVT - Grassland Voritor Tracker; TGG - Thune Grassland Guardian; AWM - Arachne Webmaster; VFA - Venom-filled Arachne; AD - Arachne Drone
To achieve energy resist i modified it to: TGG, AWM, VFA, VFA, GVT (I substituted AW by VFA just for the lower CL), I experimented Phy, Psy to max, 1xProw,2xAggand it ended up as:
Level 27
HAM 10500, 8400, 7700
Kinetic 47, Energy 53 (rest vulnerable, no armor)
1.98, 0.30, 310-320
Knockdown, Crippling Strike, RA
Next try was: TGG, AWM, AD, VFA, GVT (VFA substituted by AD for lower Int/Clev), I experimented Phy, Psy to max, nothing else, result was:
Level 25
HAM 10500, 6600, 6200
Kinetic 47, Energy 52 (rest vulnerable, no armor)
1.99, 0.29, 250-260
Knockdown, Crippling Strike, RA
So.... level still too high and no luck on Strong Poison. But maybe a starting point for further efforts.
Pulling through Special2 is a special issue to me. It happens much more often that I get both specials from Agg-Slot. In recipe 1 the sample quality of Agg/Psy was HQ/VHQ, same for recipe 2, in recipe 3 it was HQ/HQ. Can anyone comment on this with something that goes beyond the Guide&FAQ?
Because of this problem with specials I prefer to put samples fromthe samecreature in the Agg/Psy-Slots. Unfortunately there's no creature around with the combination KD / Strong Poison (afaik).
Sinero DaSilva
Master Bio-Engineer - Infinity
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