Bio Engineer Archive

Thread: Pet Temperment?

Zadokk
Fri Dec 31, 2004 12:30 pm
#1

Pets should have different temperments, dependant on a number of factors. The temperment factor could have an effect on the amount of damage that is dealt and amount received (similar to a brawler using beserk). When a pet has a bad temperment, this unbalances - the pet receives slightly more damage but also deals out slightly more damage. When it has a good temperant it is balanced at its default setting.


Temperment would also effect its ability to work with other pets and its owner. A pet with a bad temperment will respond to commands less often, may stop following the owner etc and also react badly with other pets (how exactly, I'm not entirely sure). Obviously, a pet with a good temperment will act as it should do and not be disobedient.


Temperment could be affected by a number of things. Pet usage (over usage or under usage could negatively effect it), pet usage (in ratio to other pets),skins (pets from a lush planet [say Naboo] would react badly on a dryer planet [Tatooine]), pet level, creature handler level, amount of time spent with the CH, dependability value, whether or not the skin is aggressive etc could all have an effect on the temperment of the pet.


Problems: Could be hard and lengthy to code. A lot of new data would have to be processed, thus may cause lag issues.


This is just an idea, ideas, thoughts, pros/cons etc all appreciated.
Hylidex
Fri Dec 31, 2004 12:41 pm
#2

I like it. Dependability and Fierceness come to mind as major factors, as does skin. One woudn't expect a rancor to be as cuddly as a Vir Vur.



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
Kevie
Fri Dec 31, 2004 4:06 pm
#3

i've always wanted to more define the roles of pets (of all kinds) to be more of a part of the group and have their own AI, as opposed to mindless drones following you without any thought of their own

like protocol droids constantly saying things like "you the odds of survival are..." whenever you take on a red-con mob or try and send him on his way to go say "hi"

pets should play and move around on their own, interact with other pets (however likable or dislikable your pets end up being) and the temperment should be something that a creature handler controls
for example, a ch who regular feeds his pet (not for healing wounds- just because) will have a healthy pet who is well-mannered and obediant
a ch who neglects his pet often will have a hard time getting it to stay, follow, or let him or her mount it, but will have no problem attacking anything (even if the ch doesn't want it to )




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

theoden-flurry
Fri Dec 31, 2004 7:47 pm
#4

i called a droid krayt dragon before and it had a bad temper had to shout to get it to follow comands.



flurry Theoden' Retired
flurry Theoden- master Bountyhunter and Rifleman

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