Bio Engineer Archive

Thread: uh oh, a newbie looking for help!

PhimaKirsto
Fri Dec 31, 2004 10:11 pm
#1

Background bit first:
I'm grinding towards jedi with my main toon, so I'm switching my second account to a non-combat focused one (main purpose is doc 0440 for buffing once my main is jedi) and decided to give bio-engineer a try; it looked kinda fun, I've not done a crafting prof before and I have some tailor and chef friends, so I thought it would be nice to help them out. I'm kinda new to profession forums, being mainly combat focused I'm sick of seeing "every profession but mine is overpowered", "nerf this", "un-nerf this" etc, so be kind Apologies in advance if I ask things that have been asked a thousand times before.

I'm really just here looking for any advice of any kind people are willing to offer. I've read the stickies at the top, and they've been a big help. But, I've got a couple of questions that I didn't see answered there (probably missed the answers).

The whole DNA sample to finished pet thing is totally confusing me, I promise I will re-read it when it's not 5am and I've taken too many pain killers. But, in the mean time, is there an idiot's guide to it anywhere?

I started yesterday, am currently 1212, what would be good things to grind on? I'm currently grinding crafting with micronutrients supplement, thanks to the generosity of friends (you have to love someone who gives you 40k of meat )and an emptied bank account I've got enough resources to finish the crafting on these, should I stick with them or switch to something else?

For the sampling xp, what's the best thing to grind on for each level? I found banthas and dewbacks worked well for the novice to DNA 1 xp. Ideally I'd like something that's not aggressive and doesn't DB, don't really want to have to go to the effort of buffs and don't want to waste armour.

Is there a list of what are good, bad or great stats for various pets, tissues and food supplements? It would be a big help when it comes to pricing things, and also just so I know how I stack up against other BEs

Finally, any other suggestions people are able to offer would be greatly appreciated. Thanks for any help



Phima Kirsto: Elder Jedi ~ Kialo Egi: Engineer ~ Kan'is Kirsto: Random crafter
Kanis Kirsto: Bothalorian Commando ~ Rykran Anyra: Entertainer

Valcyn Crafters Memorial Public Crafting Centre, Tatooine (-1690, -4840)


"Courage shall grow keener, clearer the will, the heart fiercer, as our force faileth"
Grozurr
Fri Dec 31, 2004 10:55 pm
#2








PhimaKirsto wrote:
Background bit first:
I'm grinding towards jedi with my main toon, so I'm switching my second account to a non-combat focused one (main purpose is doc 0440 for buffing once my main is jedi) and decided to give bio-engineer a try; it looked kinda fun, I've not done a crafting prof before and I have some tailor and chef friends, so I thought it would be nice to help them out. I'm kinda new to profession forums, being mainly combat focused I'm sick of seeing "every profession but mine is overpowered", "nerf this", "un-nerf this" etc, so be kind Apologies in advance if I ask things that have been asked a thousand times before. you shouldn't have trouble with that here- we've got so many problems it's usually not "nerf nerf nerf" but rather "fix fix FIX!!!"

looking for any advice of any kind people are willing to offer. I've read the stickies at the top, and they've been a big help. But, I've got a couple of questions that I didn't see answered there (probably missed the answers).

The whole DNA sample to finished pet thing is totally confusing me, I promise I will re-read it when it's not 5am and I've taken too many pain killers. But, in the mean time, is there an idiot's guide to it anywhere?
ok i'll make it as simple as possible:


0. Make sure you have 5 places for items in your inventory


1. go up to a wild animal, select itand type "/sampledna" in the spacial chat window.


2.press enter. wait. wait some more. wait still more. soon you should see either "you failed to get a dna sample" (bad) or "you successfully collected a dna sample" (good)


3. repeat #2 untill you have "succesfully collected a dna sample" 5 times


4. open your inventory


5. see 5 new items each labeled "dna sample"


6. open up your food/chem crafting tool


7. select the tab that says "DNA templete" at the top above the list of things you can make, and select "generic dna tempete"


8. press "next"


9. drag the dna samples from teh side window to their slots


10. press "next" (or "create"-can't remember exactly what it says)


11. you will see your dna tempate's dna if you have successfully combined the dna. if your combine failed, go back to step 2.


12. if the combination was succesful, select "experiment" if you have the option or "create prototype" if you do not have the option. UNDER _NO_ CIRCUMSTANCES WILL YOU SELECT "CREATE MANUFACTURING SCHEMATIC"


12a. if you pressed experiment, click the boxes to choose where you will experiment. press "experiment"


12b. when you have used up all experimentation points, choose "next" and "create prototype"


13 select "create object"


14. wait. wait more. wait some more. still waiting...wait wait wait. read a magazine, you'll have anywhere between 30-45sec probably. OK!


15. when you're done waiting, open your food/chem tool up again. go over to "creatures", choose a skin.


16. once you have chosen your skin, drag & drop the required matieriels into the boxes (some flora, some meat, and your dna templete)


17 next


18 if you fail, return to the beginning of this and start over.


19 if you are successful, press "next" and "create prototype" (and yes again if neccisary)


20 see #14.


21. check out your inventory! you now have a pet!



I started yesterday, am currently 1212, what would be good things to grind on? I'm currently grinding crafting with micronutrients supplement, thanks to the generosity of friends (you have to love someone who gives you 40k of meat )and an emptied bank account I've got enough resources to finish the crafting on these, should I stick with them or switch to something else?

For the sampling xp, what's the best thing to grind on for each level? I found banthas and dewbacks worked well for the novice to DNA 1 xp. Ideally I'd like something that's not aggressive and doesn't DB, don't really want to have to go to the effort of buffs and don't want to waste armour.

Is there a list of what are good, bad or great stats for various pets, tissues and food supplements? It would be a big help when it comes to pricing things, and also just so I know how I stack up against other BEs

Finally, any other suggestions people are able to offer would be greatly appreciated. Thanks for any help







Grozurr
Fri Dec 31, 2004 11:03 pm
#3



ok now for the rest of this







PhimaKirsto wrote:

I started yesterday, am currently 1212, what would be good things to grind on? I'm currently grinding crafting with micronutrients supplement, thanks to the generosity of friends (you have to love someone who gives you 40k of meat )and an emptied bank account I've got enough resources to finish the crafting on these, should I stick with them or switch to something else?


BSNS. once you get them, use experiment and grind them. btw, you'll need more meat and probably flora.

For the sampling xp, what's the best thing to grind on for each level? I found banthas and dewbacks worked well for the novice to DNA 1 xp. Ideally I'd like something that's not aggressive and doesn't DB, don't really want to have to go to the effort of buffs and don't want to waste armour.


no one "best" thing to grind dna on. you can't "experiment" on dna samples so you'll have to be there probably 100% of the time sampling and making sure your inventory keeps space in it. if it gets full, you'll keep failing samples and not get any xp. if you know recursive macros well you can make one and only check on your inventory every 1/2 hr or so. if not, you'll be there 100% of the time. sample waht you can most. low level yeard-trash for starters.

Is there a list of what are good, bad or great stats for various pets, tissues and food supplements? It would be a big help when it comes to pricing things, and also just so I know how I stack up against other BEs It's all in what you chose and it's only a competition against yourself for pets. food suppliments 55/85/115 is good. tissues for tialors must be above 13, most tailors like 16 or 17 just because it looks good.

Finally, any other suggestions people are able to offer would be greatly appreciated. Thanks for any help






Grozzer out






Kryxal
Sat Jan 01, 2005 12:59 am
#4

Just to add a few things:


/maskscent while DNA Sampling is handy, as it apparently reduces the chances to be aggroed, and is very useful for some of the higher-level, aggro targets (you'll come to LOVE Merek Harvesters, instead of hating them if you were a TKM).


For making useful pets, there can't be an idiot's guide, it's far too complicated, but the guide gives you something to start with.


As a bit of a shortcut, don't wait for the DNA Template to be completed before you start making the pet, it gives you extra time to decide as well.


Your best item to grind at 1212 would be Hyper-Yeast Concentrate if you have wild meat handy, MNS otherwise (in my opinion). Grind to 1312 and do BSNs next to a droid or private station, it's fast and only 1/4 of the resources need to be meat.


Consider doing Piket missions on Dant soon (with sampling 2, I believe). Non-aggro, non-DB creatures and extra credits ... just get at least a BIT of weapons skill so you can kill the lair.



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
Hylidex
Sat Jan 01, 2005 3:14 am
#5

I won't repeat the great suggestions already mentioned, but I will endorse them.


A new suggestion: While sampling DNA, stay with your target. Use /follow, but don't depend on it, since it allows you to get too far away from the creature to sample DNA.


As for what to grind: I did MNS, just to minimize the meat involved. I had more time than money, and even so, I had to go out meat collecting from time to time before I finished. Your choice here depends on whether you are trying to minimize time or cost of components. Bear in mind that MBE is a LOT of micronutrients.


One possibility for grinding sampling is to take your crafting tool with you to the field. Collect your DNA and stop periodically to craft that DNA into DNA Templates. You get a little bit of crafting XP from this, and you have to empty out your inventory anyway.


As for what to sample, there are MANY opinions here. A basic guideline is to sample the creature that seems to give you XP the fastest at your level. A typically popular choice would be the highest level creature you can reliably sample that also does not deathblow, and preferably is not aggressive. I loved surefoot brackasets. They gave a lot of XP, and while they did a lot of damage when they attacked me, they would stop attacking once I was incapacitated. Many people like Pikets for the same reasons. Some people like to combine milking and DNA sampling with mission lairs, to get several benefits at once.


I'll repeat for emphasis: If it seems like you are suddenly getting a lot of DNA Sampling failures, your inventory is probably full. We have all been caught on that one.


Finally, general advice: If you are hoping BE will make you rich, you probably need to choose a different profession. If, however, you are looking for a fun profession with lots of challenges and enjoy creating something unique, welcome to the club. We are the Ubernerds of SWG. (UN-SWG)



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
Ithilkir
Sat Jan 01, 2005 4:43 am
#6

Bols are also good (give 300xp a sample) and don't DB, so mix up Bols with Pikets on Dantooine and you should race through it. Just rememember to keep your backpack empty and don't bother with buffs or armour, use the 90 secodn incap time to read a forum or make a coffee.. Just remember the three strikes and you're out incap rule



IGN: Jyzzil
No one can confidently say that he will still be living tomorrow.
- Euripides


PhimaKirsto
Sat Jan 01, 2005 5:36 am
#7

Thanks for the responses.

A couple of specific answers:
I'm relieved to hear pet making is considered complicated, I was starting to feel like an idiot for not understanding it properlu. Ah well, I'll try reading it again now I'm awake properly.

Hylidex, thanks for the warning on the money issue, but it's of no importance to me. I'm doing BE for two reasons, it will be a big help to some friends and it seems a really fun profession, making a critter, what could be cooler?



Phima Kirsto: Elder Jedi ~ Kialo Egi: Engineer ~ Kan'is Kirsto: Random crafter
Kanis Kirsto: Bothalorian Commando ~ Rykran Anyra: Entertainer

Valcyn Crafters Memorial Public Crafting Centre, Tatooine (-1690, -4840)


"Courage shall grow keener, clearer the will, the heart fiercer, as our force faileth"
Hylidex
Sat Jan 01, 2005 7:30 am
#8






PhimaKirsto wrote:

Hylidex, thanks for the warning on the money issue, but it's of no importance to me. I'm doing BE for two reasons, it will be a big help to some friends and it seems a really fun profession, making a critter, what could be cooler?



Given that that is what you want from the profession, you sound like a perfect candidate. Welcome aboard. Pocket protectors and plastic-rimmed glasses haven't been released yet in the game, but we can still work on a mad-scientist laugh.




Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
craftysam
Sat Jan 01, 2005 9:55 am
#9


I am also new to BE as of 2 days agoand just madelevel 3 dna. Could never remember what did what in each dna slot, so I created me a cheat sheet from the guides. This way I have what I needed on one sheet without searching thru the guides. You may find this helpful.


I have created justover 2 dozen critters so far and noted that whatever is in spec. attack 1 in aggressive becomes final 50% of the time. For me on range, Mental alone didn't work. It appear on combination of phy-men-agg but mental being the key.Only one range produced from prowess and mental.



Physical Condition:
Hardiness= health - 40%, pro 25%, men 5%, psy 5%, agg 25%. 500 = 9k health
Fortitude500 = light armor
Prowess:
Dexterity= action - 42%, phy 25%, men 17%, psy 8.5%, agg 7.5%. 500 = 9k action
Endurance
Mental:
Intelligence= mind - 50%, phy 5%, pro 10%, psy 30%, agg 5%. 500 = 9k mind
Cleverness= To hit - 50%, phy 5%, pro 10%, psy 30%, agg 5%
Possible range attack
Psychological:
Dependability
Courage= attack speed - 43 %, phy 9%, pro 5%, men 26%, agg 17%
Aggression:
Fierceness
Power= damage - 42%, phy 17%, pro 16%, men 8.5%, psy 16.5%
Special Attack 1 50% of time


Resist phy 40%, pro 25%, men 5%, psy 5%, agg 25%. Spec resist. makes effective resist. 0.

Grozurr
Sat Jan 01, 2005 12:35 pm
#10



craftysam wrote:

I am also new to BE as of 2 days ago and just made level 3 dna. Could never remember what did what in each dna slot, so I created me a cheat sheet from the guides. This way I have what I needed on one sheet without searching thru the guides. You may find this helpful.

I have created just over 2 dozen critters so far and noted that whatever is in spec. attack 1 in aggressive becomes final 50% of the time. For me on range, Mental alone didn't work. It appear on combination of phy-men-agg but mental being the key. Only one range produced from prowess and mental.

Physical Condition:
Hardiness = health - 40%, pro 25%, men 5%, psy 5%, agg 25%. 500 = 9k health
Fortitude 500 = light armor
Prowess:
Dexterity = action - 42%, phy 25%, men 17%, psy 8.5%, agg 7.5%. 500 = 9k action
Endurance
Mental:
Intelligence = mind - 50%, phy 5%, pro 10%, psy 30%, agg 5%. 500 = 9k mind
Cleverness = To hit - 50%, phy 5%, pro 10%, psy 30%, agg 5%
Possible range attack
Psychological:
Dependability
Courage = attack speed - 43 %, phy 9%, pro 5%, men 26%, agg 17%
Aggression:
Fierceness
Power = damage - 42%, phy 17%, pro 16%, men 8.5%, psy 16.5%
Special Attack 1 50% of time

Resist phy 40%, pro 25%, men 5%, psy 5%, agg 25%. Spec resist. makes effective resist. 0.






You're getting close, but there's much more there than what you've found. my first suggestion is to re-read the FAQ or FAFAQ, but i'll summerize to attempt to help.

as a general rule: the more creatures are in a combination with XX special in special 1 or 2, the more likely it is to come up in the final combine. also, when getting specials to stick, aggression and psychological are the attributes to put your special attack dna into. each generally controls one special, can't remember which atm.
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