Bio Engineer Archive

Thread: Improving CL10 Clones

Chemo60
Mon Jul 11, 2005 5:32 pm
#1

I was thinking about CL10 non-CH pets and how I could improve the ones I make. I understand that certain stats are pointless on CL10s but they still show up as part of the DNA.


So I am asking if anyone can explain which stats are not working at this level please.


My reason for asking is I know that AE will not be present once the pet is tamed, but it still has an effect on the level of the pet. I was thinking that if I could reduce the amount of AE plus the other stats that serve no purpose, I could maybe push up the health, etc.


Will 2nd and 3rd generations help?


Has anyone played with this?



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Plus a few other professions on other servers.

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Dorelli
Tue Jul 12, 2005 2:01 am
#2

I haven't played with this but you could do it from the theoretical point of view very easily by taking Nam's original creature level calculator and plugging in your level 10 DNA template values. Then reduce the throw-away stats to zero and see if it affects creature level at all.


My guess is that it won't because the creature level seems to be mostly affected by the power and then the hardiness of the animal. But anything is worth trying even if everyone else says it won't work


dor






Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

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