Bio Engineer Archive
Thread: Not enough Lots
So now lets say I move up to a larger house that holds more items...its twice as many lots. Now I have less harvestors or factories running.
Okay, maybe you are a merchant and you do like all others...store items in your vendor at an ungodly price so no one will buy them but you can get to them easily. Well, SWG warns against this and suggests that they will not step in if these items ever are lost by the system.
It just seems like this is way over due. Maybe a +10 lots at every Master skill level or something. Besides you have take quite a bit away from a lot of crafters out there...give back a little
I thought about this and said, "hmm, not a bad idea." Then I thought about lot traders and thought, "hmm, not a good idea." I can see a lot trader having so many lots from just a few master players that they can completely cover and entire spawn of a high grade resource, which would lead to a monopoly of products potentially.
Realistically though, the servers are so crappy they can't handle the number ofitems already in the game. More lots, more storage, more items packed away....
Dr-J wrote:
I have been crafting for only about 6 months, but have been playing since Beta 3. I just don't understand why Artisans aren't alotted more lots when moving up their Skill set. Currently players are doing Lot trades across servers and having guild mates drop harvestors, but if you are any good at collecting resources then you are ALWAYS harvesting and ALWAYS have your factories running. Now if you get any decent amount of Resources then you have surely maxed out total number of items your house can hold...so now you have some in Safety Deposit and some in your Backpack. Now whenever you have to craft something it is a run all over town type of event. This is not how a "Production" type of company would ever work.
So now lets say I move up to a larger house that holds more items...its twice as many lots. Now I have less harvestors or factories running.
Okay, maybe you are a merchant and you do like all others...store items in your vendor at an ungodly price so no one will buy them but you can get to them easily. Well, SWG warns against this and suggests that they will not step in if these items ever are lost by the system.
It just seems like this is way over due. Maybe a +10 lots at every Master skill level or something. Besides you have take quite a bit away from a lot of crafters out there...give back a little
Why dont you just do server lot trades too?
I know several player on Gorath who are running more then 300 harvester each...
There is a good place to trade lots in the forum of swgcraft.com
Seems like the entire plain NE out of Mos Eisley on Bloodfin is covered with nicely lined up harvesters - indicating they belong to one person alone. I do know who the person is - he isthe person who runs Jackels resources on Bloodfin. I am not sure whether I should be happy or sad that this is like this. I do think it ugly and a pain to thread my way through them. I am happy when I need a resource and only his shop has it (this has never happened but it might).
I am not sure that it is done by lot trading tho - because, although I keep out of guild stuff on Bloodfin - I think that they have a large guild and would not be surprised if the guild donates lots to them to run the guild business. Not sure if that is how it works.
All I am saying is - I don't think, if we were given more lots - it would end up in just the best spawns being covered. I think the entire plantable area of the game would be covered in harvesters permanently because it is easier to keep harvesters down all the time then to chase spawns and replant.
I would go for more items in a guild hall tho - I have one as my crafting house and i was disappointed it only held 400 items - I thought it would hold 500 (100 per lot) when it was planted for me
The key to crafting/harvesting your own success in the game *seems* to be having friends who don't need their lots.
dor