Bio Engineer Archive

Thread: crafting and chef needs of a BE...

TikiTim
Wed Jul 13, 2005 8:24 pm
#1


when crafting the compents what do i want to experment on? power or charges?(im makeing stimp D's)


what do the chefs and Taliors need to make there foods and cloth??

Message Edited by TikiTim on 07-13-2005 08:31 PM



~~Lt-Obione~
~~MadMery~
~Whoa wait this is a game?~
~So how come it is not fun?~*waves goodbye*(WoW: lvl 60 Mage, Warrior, Hunter, Druid and Rouge!)
Ojes
Wed Jul 13, 2005 8:53 pm
#2

Power is all that people really care about in stims. I don't even give charges a thought when selecting resources...


I don't know about tailor tissues, but the chef 'nutrient' style tissues will sell pretty well if you can experiment them up to 90%. Lower than that and you limit your market a little bit. The good news is that the resources can be found pretty quickly if you are a little patient (2-3 weeks should be all it takes to collect excellent quality resources in-spawn for these tissues).





while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
Azhrarn
Wed Jul 13, 2005 9:20 pm
#3






Ojes wrote:

Power is all that people really care about in stims. I don't even give charges a thought when selecting resources...


I don't know about tailor tissues, but the chef 'nutrient' style tissues will sell pretty well if you can experiment them up to 90%. Lower than that and you limit your market a little bit. The good news is that the resources can be found pretty quickly if you are a little patient (2-3 weeks should be all it takes to collect excellent quality resources in-spawn for these tissues).








i dont necessarily agree with thenutrientsneeding to be 90%. I find 88-89% which turns out to be 56,86 or 116's sell just as well.

not a flame just my experience. Also being a chef i find that the diff between using 56 and 57 bonus nutrients isnt that great, and 56's are a lot easier to make, so you can save your good meat for other stuff



Catalyst- | C-JAY | dabski
Catalystic INC 12 pt Chef | Bio-Engineer
Vendors Located in Megiddo on Talus at -4530 3129
ATO
TikiTim
Thu Jul 14, 2005 1:13 am
#4

thanks guys



~~Lt-Obione~
~~MadMery~
~Whoa wait this is a game?~
~So how come it is not fun?~*waves goodbye*(WoW: lvl 60 Mage, Warrior, Hunter, Druid and Rouge!)
Ojes
Thu Jul 14, 2005 7:58 am
#5






Azhrarn wrote:





Ojes wrote:

Power is all that people really care about in stims. I don't even give charges a thought when selecting resources...


I don't know about tailor tissues, but the chef 'nutrient' style tissues will sell pretty well if you can experiment them up to 90%. Lower than that and you limit your market a little bit. The good news is that the resources can be found pretty quickly if you are a little patient (2-3 weeks should be all it takes to collect excellent quality resources in-spawn for these tissues).








i dont necessarily agree with thenutrientsneeding to be 90%. I find 88-89% which turns out to be 56,86 or 116's sell just as well.

not a flame just my experience. Also being a chef i find that the diff between using 56 and 57 bonus nutrients isnt that great, and 56's are a lot easier to make, so you can save your good meat for other stuff





Understood. I just know that the chef(s) that I supply are interested in every last point that I can get in the tissues. As long as I am able to make 7s, they want me to make 7s. If I run out of those ingredients (as has happened once or twice since the CU) they will typically draw some of their personal resource stock just so I can continue to make 7s.


I agree that the difference between 7s and 6s isn't all that much, but some people simply do not settle for less than the best. That is why I said you limit your market "a little". What I don't know is what is the lower threshhold for tissues being effectively marketable. Is that 5s, 4s, 3s...? I would think that would all depend upon the ease with which some of those numbers can be beaten. Anything under 80% (4s) should be pretty easily improved upon so youwill probably have a hard timemarketing things under that.


Am I wrong on that assumption?





while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
Azhrarn
Fri Jul 15, 2005 8:42 pm
#6






Ojes wrote:





Azhrarn wrote:





Ojes wrote:

Power is all that people really care about in stims. I don't even give charges a thought when selecting resources...


I don't know about tailor tissues, but the chef 'nutrient' style tissues will sell pretty well if you can experiment them up to 90%. Lower than that and you limit your market a little bit. The good news is that the resources can be found pretty quickly if you are a little patient (2-3 weeks should be all it takes to collect excellent quality resources in-spawn for these tissues).








i dont necessarily agree with thenutrientsneeding to be 90%. I find 88-89% which turns out to be 56,86 or 116's sell just as well.

not a flame just my experience. Also being a chef i find that the diff between using 56 and 57 bonus nutrients isnt that great, and 56's are a lot easier to make, so you can save your good meat for other stuff





Understood. I just know that the chef(s) that I supply are interested in every last point that I can get in the tissues. As long as I am able to make 7s, they want me to make 7s. If I run out of those ingredients (as has happened once or twice since the CU) they will typically draw some of their personal resource stock just so I can continue to make 7s.


I agree that the difference between 7s and 6s isn't all that much, but some people simply do not settle for less than the best. That is why I said you limit your market "a little". What I don't know is what is the lower threshhold for tissues being effectively marketable. Is that 5s, 4s, 3s...? I would think that would all depend upon the ease with which some of those numbers can be beaten. Anything under 80% (4s) should be pretty easily improved upon so youwill probably have a hard timemarketing things under that.


Am I wrong on that assumption?








i totally agree with you, i'd even go as far to say that anything under 5 wont sell, 55's 85's and 115's are very easy to make and it isnt hard to find the resources for those, and even if you buy the resources they arent as much.



Catalyst- | C-JAY | dabski
Catalystic INC 12 pt Chef | Bio-Engineer
Vendors Located in Megiddo on Talus at -4530 3129
ATO
Ojes
Fri Jul 15, 2005 9:13 pm
#7

Azhrarn - Your signature name sounds familiar to me. Should it?



while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
Page 1 of 1
Previous Next