Bio Engineer Archive

Thread: list of combat enhancements for clothing

LoboDe
Fri Oct 24, 2003 9:53 pm
#1

can anyone give me a list (or a least a site) of combat mods i can get from clothing enhancements so i know what exactly you peoples can make


like +5 melee defenseor +10 mask scent type stuff and are they limited to certain types of clothing




- I support keeping & balancing the current combat system You can too
ZahrIna
Sat Oct 25, 2003 12:17 pm
#2

Check the Tailor Forums. You will find a ton of info on this subject.



Zahr'Ina :::: Formerly of Everquest~7th Hammer (4yrs), Everquest II~Steamfont (launch) and Starwars Galaxies~Eclipse (Launch). Choosing to ENJOY my playtime. :::: I wish nothing but happiness to all who remain. Ran out of patience: 6/15/05. Husband and wife team. Four accounts and two station passes, terminated.
MilhousPgh
Mon Oct 27, 2003 6:04 am
#3

http://www.swgbioengineer.com/qttissues.html






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Seshemw
Mon Oct 27, 2003 6:11 am
#4

That doesn't really help, the above link only tells you what's in the schematics (and available in many places). The tailoring forums have some sites that actually tell you what goes where, which clothing can accept what panels, and I remember a site that even had a spreadsheet that linked it all together.

Combat related mods go into reinforced fiberplast panels, which (from memory) are field wear only (tailoring skill tree), and can fit in pants, shirt, jacket/duster, bandolier (which can't be worn WITH a pack). Maybe swoop hat (i remember seeing something that said it used a reinforced panel, but it might've been synthetic cloth).

Off the top of my head, direclty combat related tissues (all using reinforced panels): +warcry/intimidate, +bleeding defense, +stun resist/melee defense.



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