Bio Engineer Archive

Thread: A few serious questions on Bio-engineered Clothing....

pilsung2002
Mon Oct 27, 2003 3:47 pm
#1

Ok, I have done a complete search of the forums on this subject; however, it seems that there has been little posted since the last patch. As such, I have a whole mess of questions on this subject. Follow closely, this may become a little confusing.


1) What is the cap on mods? I.e. - What is the highest total Bleed Defense bonus you can have combined from your entire outfit? Is this cap varieable based upon your species or the mods you choose to incorporate in your clothing?


2) Which of the following items can include BE tissues and how many tissues can each hold: Patterned Wookiee Gloves, Simple Waist Wrap, Special-Ops Pack, Weighted Wookiee Hood, Weighted Wookiee Pullover.


3) Based upon the caps for mods and the amount of tissues each of the previously mentioned items can contain, how many different mods can be maxed out on one out fit? I.e. - Bleed Defense + Melee & Stun Defense + whatever.


Thank you for your time, patients, and responses.




=====================================================
Chaporinete ---------------------------------------- The Master Furball.
FORMER - Master TKA - Master Heavy Swordsman - Master Brawler - Master Bowcaster Wielder of Valcyn.

Go ahead...keep pushing my button....I dare ya!!!
Jaxidian
Mon Oct 27, 2003 6:35 pm
#2

1) +25 is the highest that will work. It will display more than that but you don't benefit from more than +25.


2) You should ask these questions to a Tailor. Basically, anything that uses Reinforced Fiberplast Panels can use the "combat" tissues. Anything that uses synthetic cloth can use the other tissues.


3) I THINK a person who can wear all clothes can have up to 5 mods (or maybe 6, I thinka certainpair of pants can have 2 mods since it takes both synthetic cloth and fiberplast panels).




-----
Jaxidian Du'Kaaste (Master Bio-Engineer/Master Doctor)

Drunken Badger Shopping Mall on Talus (-1000, 500)
-----
pilsung2002
Mon Oct 27, 2003 6:41 pm
#3

Thanks. I posted this in the Tailor forum as well as this forum at the same time. I just figured that you BE's might have something to add. I appreciate the help. Anyone else have anything else to add?



=====================================================
Chaporinete ---------------------------------------- The Master Furball.
FORMER - Master TKA - Master Heavy Swordsman - Master Brawler - Master Bowcaster Wielder of Valcyn.

Go ahead...keep pushing my button....I dare ya!!!
grelgen
Mon Oct 27, 2003 8:53 pm
#4

wooks get the shaft, only one item for us is considered field wear. Ima go take up dancing. Are you serious that effectiveness capps off at +25? So even if i have a full suit giving +70 someodd to dancing, it only matters up to 25? how bunk is that?



BE?
pilsung2002
Mon Oct 27, 2003 9:45 pm
#5

Which item is considered field wear?



=====================================================
Chaporinete ---------------------------------------- The Master Furball.
FORMER - Master TKA - Master Heavy Swordsman - Master Brawler - Master Bowcaster Wielder of Valcyn.

Go ahead...keep pushing my button....I dare ya!!!
S0F
Tue Oct 28, 2003 4:36 am
#6

"field wear" just means it takes panels instead of cloth.


the highest number of actuallenhancements in an outfit is somewhere around 8-14, but since they arent stacking completely right yet you wont be able to get that - which is why im saving my tissues right now for my ideal outfit.




___________
Ryfew - Bria
Master Bio-Engineer
Master Creature Handler
Novice Marksman
Novice Medic
Chewarra
Tue Oct 28, 2003 5:35 am
#7

Wookie wear with our BE stat enhancers:

Sages Hood,
Wookie Smock,
Shoulder Pads,
Bandolier,
and then a kind of leather armour, just can't remember the name...looks like crossed leather straps.

You can wear Sages Hood, plus Shoulder Pads, plus the Wookie Smock at the same time.
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