Bio Engineer Archive

Thread: Petition for DNA/Experimentation Documentation!

CapslockOwns
Tue Dec 16, 2003 7:07 pm
#1

Since there is very little known about how each DNA slot effects the final outcome i thought i would create a petition for detailed documentation from whoever is in charge of BE. Yes there might be alot of content on these forums but mostly its just guess work or that they 'hope' its working as they say it is, nothing is certain.


I myself would like to know how each DNA slot effects the final outcome of the pet. Like which slot is required for the pet to have a higher chance of carring on the armour trait, or which DNA slot effects what resist is enhanced and by how much, or which DNA slot is used for determining special attacks. I however,dont want guess work, rumours, wishfull thinking or anything else that people can come up with, i want hard data from which we can all work from!


Most of the crafting classes have an indepth guide as to how their materials will effect the product yet we are stuck with nothing. This makes the class hard to understand and therefor be efficient at it, it also turns people away from the profession to that of WS or AS because they dont want to spend hours trying to figure it out, which they wont anyway because no one has yet truely found how it works.


Im sure there will be few/many of you that dont want this information as you prefer the challenge of figuring it out, i however think that is more detrimental to the BE class as new people to the profession want hard facts so they can see if its worth while.


Anyway, i think you get the point and i will stop babbling now... give me hard facts!


/sign

CapslockOwns
Wed Dec 17, 2003 5:26 am
#2

no one agrees? **edit** :/
Loper
Wed Dec 17, 2003 8:41 am
#3

I generally dislike petitions as I don't think they actually accomplish much, but this issue along with seeing CLs on DNA and/or Templates is pretty high on my "This sucks" list, so ....


/sign



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Ghir
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Echinacea
Wed Dec 17, 2003 9:11 am
#4

I'm with Loper...petitions don't do **edit**, but I agree that documentation/explanation on Cloning and how Experimentation is supposed to work are sorely needed. Until I know how it's supposed to work, I don't know if it is working. I think we were added too late in beta and development has been too much in the hands of one obviously overworked person for us to operate without a clear idea of what said overworked person actually has in mind.



Col. Tarot v Starsider
Elder Master Entertainer and AXIS M.I.L.F.
Mathom © Starsider
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Suziekew
Wed Dec 17, 2003 10:45 am
#5

/sign



-Zarrak Galactic-
New Suntir Mercantile, Lok, Sunrunner
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Take the shuttle from Nym's
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KnoleLightfoot
Wed Dec 17, 2003 10:54 am
#6

/sign




Loper wrote:
I generally dislike petitions as I don't think they actually accomplish much, but this issue along with seeing CLs on DNA and/or Templates is pretty high on my "This sucks" list, so ....


/sign




With Loper agree do I
meroc
Wed Dec 17, 2003 10:55 am
#7

This would be"a good thing".


The tooltips/holocron tell you diddly squat. For the longest time I used to just double click any old DNA into place and now it's worse with the specials slots. Using DNA from the same critters I got one template with specials and one without (near as I could tell they were very close Endurance=Endurance, etc).


So far I have no idea if the way I'm doing it is supposed to be the way I'm doing it (if that makes sense).


Even a page or so in the Online Manual would be better than what we have




Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
Sumorex
Wed Dec 17, 2003 10:59 am
#8

Not a huge fan of petition-style posts but I'm a bit loopy today from having stayed up way too late last night crunching numbers.


So


/sign


Gib me some documentation in the schematics.




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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