Bio Engineer Archive

Thread: No fun at all.

Oxymorina
Wed Dec 17, 2003 2:19 pm
#1

To be a master bio-eng with these issues.


1. Dna sample (remove creature going aggro on you)
2. With crappy Exploration its almost impossible to do anything.




-----------------------------------------------------------------------
Swg/FarStar:
Oxymorina - Master Combat Medic
Oxymoron Master Bio-Engineer, Master Doctor.
Brikker-Sunrunner
Wed Dec 17, 2003 2:42 pm
#2

Explore 4 + 25 Modded mask scent allows me to get within 15m of CL 75 and under mobs. What's the problem?



------------------------------------------
Medic, Combat Medic, Doctor
CarpOnFlurry
Wed Dec 17, 2003 2:43 pm
#3

I, and many others, would not even claim that these two things are remotely close to being "issues" for the bio-engineering profession.



Carp, Master Doctor


Riana, Master Bio-Engineer


Flurry

ElegantFunnyMan
Wed Dec 17, 2003 3:23 pm
#4

With regards to DNA Sampling....


I don't think creatures going aggro on you when you sample is an "issue".


However...


I noticed a distinct increase in the number of times I was attacked at DNA Sampling IV versus DNA Sampling III or II.


Personally, I'd prefer to kill the creature I sample from more often than being successful and attacked...especially considering the creatures now remember me when I get up from incap and chase me to hell and beyond.


It's not really an exploit. I can't harvest from creatures I kill, but I'd prefer to milk one creature of DNA, kill it, and move on to the next one rather than expecting the creature and all of his/her friends to gangbang me after1 successful sample. (It has happened, and more than once last night).

Spazzers
Wed Dec 17, 2003 3:54 pm
#5

I'd say this fix to the BE profession is the best thing we've been given since the game went live. I'm definitely having more fun.




Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Page 1 of 1
Previous Next